public Inventory() { _weaponList[0] = new Attack_Item("Battle axe", 5, 5); _weaponList[1] = new Attack_Item("Sword", 15, 15); _weaponList[2] = new Attack_Item("Hammer ", 30, 30); _weaponList[3] = new Attack_Item("Dagger", 40, 40); _armorList[0] = new DefenseItem("chain", 5, 5); _armorList[1] = new DefenseItem("Iron", 25, 15); _armorList[2] = new DefenseItem("Redstone", 40, 25); _armorList[3] = new DefenseItem("Diamond", 50, 30); }
private DefenseItem[] _armorList = new DefenseItem[10]; // [10] Inventory Limit public Inventory() { //Populate the weapon list _weaponList[0] = new AttackItem("Great Sword", 75, 35); _weaponList[1] = new AttackItem("Sword", 25, 10); _weaponList[2] = new AttackItem("Dagger", 20, 5); _weaponList[3] = new AttackItem("Spear", 30, 15); _weaponList[4] = new AttackItem("Bow", 25, 10); //Populate the armor list _armorList[0] = new DefenseItem("Leather Armor", 10, 10); _armorList[1] = new DefenseItem("Chain Armor", 25, 10); _armorList[2] = new DefenseItem("Iron Armor", 20, 5); _armorList[3] = new DefenseItem("Cloth Armor", 30, 15); }