Exemplo n.º 1
0
        public Inventory()
        {
            _weaponList[0] = new Attack_Item("Battle axe", 5, 5);
            _weaponList[1] = new Attack_Item("Sword", 15, 15);
            _weaponList[2] = new Attack_Item("Hammer ", 30, 30);
            _weaponList[3] = new Attack_Item("Dagger", 40, 40);

            _armorList[0] = new DefenseItem("chain", 5, 5);
            _armorList[1] = new DefenseItem("Iron", 25, 15);
            _armorList[2] = new DefenseItem("Redstone", 40, 25);
            _armorList[3] = new DefenseItem("Diamond", 50, 30);
        }
Exemplo n.º 2
0
        private DefenseItem[] _armorList = new DefenseItem[10];                     // [10] Inventory Limit

        public Inventory()
        {
            //Populate the weapon list

            _weaponList[0] = new AttackItem("Great Sword", 75, 35);
            _weaponList[1] = new AttackItem("Sword", 25, 10);
            _weaponList[2] = new AttackItem("Dagger", 20, 5);
            _weaponList[3] = new AttackItem("Spear", 30, 15);
            _weaponList[4] = new AttackItem("Bow", 25, 10);

            //Populate the armor list
            _armorList[0] = new DefenseItem("Leather Armor", 10, 10);
            _armorList[1] = new DefenseItem("Chain Armor", 25, 10);
            _armorList[2] = new DefenseItem("Iron Armor", 20, 5);
            _armorList[3] = new DefenseItem("Cloth Armor", 30, 15);
        }