public TES5Script(TES5GlobalScope globalScope, TES5BlockList blockList, bool isQuestOrTopicInfo) { this.ScriptHeader = globalScope.ScriptHeader; this.GlobalScope = globalScope; this.BlockList = blockList; this.isQuestOrTopicInfo = isQuestOrTopicInfo; }
public static void GenerateINFOAddTopicScripts(ESMAnalyzer esmAnalyzer, BuildTracker buildTracker, IBuildTarget tifBuildTarget) { TES5TypeInferencer typeInferencer = new TES5TypeInferencer(esmAnalyzer); TES5ObjectCallFactory objectCallFactory = new TES5ObjectCallFactory(typeInferencer); TES4TopicsToTES5GlobalVariableFinder globalVariableFinder = new TES4TopicsToTES5GlobalVariableFinder(); TES5GlobalVariables globalVariables = esmAnalyzer.GlobalVariables; var builtTIFs = buildTracker.GetBuiltScripts(BuildTargetFactory.TIFName); foreach (TES4Record infoRecord in esmAnalyzer.GetRecords().Where(r => r.RecordType == TES4RecordType.INFO)) { TES4SubrecordData[] names = infoRecord.GetSubrecords("NAME").ToArray(); if (names.Any()) { string fragment0Name = TES5FragmentFactory.GetFragmentName(0); string nameTES5FormIDHex = (infoRecord.FormID + 0x01000000).ToString("x8"); string scriptName = TES5ReferenceFactory.tif_Prefix + "_" + nameTES5FormIDHex; TES5Script? infoTIF = builtTIFs.Where(s => s.Key == scriptName).Select(s => s.Value.Script).FirstOrDefault(); TES5FunctionCodeBlock fragment0; if (infoTIF != null) { fragment0 = infoTIF.BlockList.Blocks.OfType <TES5FunctionCodeBlock>().Where(b => b.BlockName == fragment0Name).First(); } else { TES5ScriptHeader scriptHeader = TES5ScriptHeaderFactory.GetFromCacheOrConstructByBasicType(scriptName, TES5BasicType.T_TOPICINFO, TES5TypeFactory.TES4_Prefix, true); TES5GlobalScope globalScope = new TES5GlobalScope(scriptHeader); TES5FunctionScope functionScope = new TES5FunctionScope(fragment0Name); functionScope.AddParameter(new TES5SignatureParameter("akSpeakerRef", TES5BasicType.T_OBJECTREFERENCE, true)); TES5LocalScope localScope = new TES5LocalScope(functionScope); TES5CodeScope codeScope = TES5CodeScopeFactory.CreateCodeScope(localScope); fragment0 = new TES5FunctionCodeBlock(functionScope, codeScope, TES5VoidType.Instance, false, true); TES5BlockList blockList = new TES5BlockList() { fragment0 }; infoTIF = new TES5Script(globalScope, blockList, true); string outputPath = tifBuildTarget.GetTranspileToPath(scriptName); TES5Target target = new TES5Target(infoTIF, outputPath); buildTracker.RegisterBuiltScript(tifBuildTarget, target); } foreach (TES4SubrecordData name in names) { int formID = infoRecord.ExpandBytesIntoFormID(name); TES4Record addedTopic = esmAnalyzer.GetRecordByFormID(formID); Tuple <int, string>?globalVariable = globalVariableFinder.GetGlobalVariableNullable(addedTopic.FormID); string globalVariableEditorID = globalVariable != null ? globalVariable.Item2 : globalVariableFinder.GetGlobalVariableEditorID(addedTopic.GetEditorID()); Nullable <int> globalVariableTES5FormID = globalVariable != null ? globalVariable.Item1 : (Nullable <int>)null; TES5Property topicAddedProperty = TES5PropertyFactory.ConstructWithTES5FormID(globalVariableEditorID, TES5BasicType.T_GLOBALVARIABLE, globalVariableEditorID, globalVariableTES5FormID); infoTIF.GlobalScope.AddPropertyIfNotExists(topicAddedProperty); TES5Reference topicAddedReference = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(topicAddedProperty); fragment0.AddChunk(objectCallFactory.CreateObjectCall(topicAddedReference, "SetValueInt", new TES5ObjectCallArguments() { new TES5Integer(1) })); } } } }
public TES5BlockList CreateBlock(TES4CodeBlock block, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope, ref TES5EventCodeBlock?onUpdateBlockForNonQuestOrAME) { TES5BlockList blockList = new TES5BlockList(); string blockType = block.BlockType; string newBlockType = MapBlockType(blockType); TES4CodeChunks?chunks = block.Chunks; if (chunks != null && chunks.Any()) { TES5FunctionScope blockFunctionScope = TES5FunctionScopeFactory.CreateFromBlockType(newBlockType); bool onUpdateOfNonQuestOrAME = newBlockType == "OnUpdate" && globalScope.ScriptHeader.ScriptType.NativeType != TES5BasicType.T_QUEST && globalScope.ScriptHeader.ScriptType.NativeType != TES5BasicType.T_ACTIVEMAGICEFFECT; bool onUpdateBlockOfNonQuestOrAMEAlreadyPresent = onUpdateBlockForNonQuestOrAME != null; TES5BlockList? onUpdateAdditionalBlocksOfNonQuestOrAME = null; TES5EventCodeBlock targetEventBlock; TES5CodeScope targetCodeScope; if (onUpdateOfNonQuestOrAME) { if (!onUpdateBlockOfNonQuestOrAMEAlreadyPresent) { CreateActivationStates(globalScope, out onUpdateAdditionalBlocksOfNonQuestOrAME, out targetEventBlock); onUpdateBlockForNonQuestOrAME = targetEventBlock; } else { if (onUpdateBlockForNonQuestOrAME == null) { throw new NullableException(nameof(onUpdateBlockForNonQuestOrAME)); } targetEventBlock = onUpdateBlockForNonQuestOrAME; } targetCodeScope = targetEventBlock.CodeScope; } else { targetEventBlock = CreateEventCodeBlock(blockFunctionScope, globalScope); targetCodeScope = this.initialBlockCodeFactory.AddInitialCode(globalScope, targetEventBlock); } TES5CodeScope newScope = TES5CodeScopeFactory.CreateCodeScopeRecursive(targetCodeScope.LocalScope); TES5CodeScope convertedCodeScope = this.ConvertTES4CodeChunksToTES5CodeScope(chunks, newScope, globalScope, multipleScriptsScope); TES5CodeScope modifiedCodeScope = this.changesPass.Modify(block, blockList, blockFunctionScope, convertedCodeScope, globalScope, multipleScriptsScope); targetEventBlock.CodeScope.LocalScope.CopyVariablesFrom(modifiedCodeScope.LocalScope); targetEventBlock.CodeScope.AddChunks(modifiedCodeScope.CodeChunks); blockList.Add(targetEventBlock); if (onUpdateOfNonQuestOrAME) { if (!onUpdateBlockOfNonQuestOrAMEAlreadyPresent) { if (onUpdateAdditionalBlocksOfNonQuestOrAME == null) { throw new NullableException(nameof(onUpdateAdditionalBlocksOfNonQuestOrAME)); } return(onUpdateAdditionalBlocksOfNonQuestOrAME); } return(new TES5BlockList()); } } return(blockList); }
public TES5Target Convert(TES5FragmentType fragmentType, TES4FragmentTarget fragmentTarget, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES5FunctionCodeBlock fragment = CreateFragment(fragmentType, 0, globalScope, multipleScriptsScope, fragmentTarget.CodeChunks); TES5BlockList blockList = new TES5BlockList() { fragment }; TES5Script script = new TES5Script(globalScope, blockList, true); TES5Target target = new TES5Target(script, fragmentTarget.OutputPath); return(target); }
private void CreateActivationStates(TES5GlobalScope globalScope, out TES5BlockList blocks, out TES5EventCodeBlock onUpdate) { TES5StateCodeBlock activeState; CreateActiveStateBlock(globalScope, out activeState, out onUpdate); TES5StateCodeBlock inactiveState = CreateInactiveStateBlock(); TES5EventCodeBlock onCellAttach = CreateEventCodeBlock("OnCellAttach", globalScope); onCellAttach.CodeScope.AddChunk(objectCallFactory.CreateGotoState("ActiveState", globalScope)); TES5EventCodeBlock onCellDetach = CreateEventCodeBlock("OnCellDetach", globalScope); onCellDetach.CodeScope.AddChunk(objectCallFactory.CreateGotoState("InactiveState", globalScope)); blocks = new TES5BlockList() { activeState, inactiveState, onCellAttach, onCellDetach }; }
/* * The script to be converted * The script"s global scope * The scope under which we"re converting * * @throws ConversionException */ public TES5Target Convert(TES4Target target, bool isStandalone, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES4Script script = target.Script; TES4BlockList?parsedBlockList = script.BlockList; Dictionary <string, List <ITES5CodeBlock> > createdBlocks = new Dictionary <string, List <ITES5CodeBlock> >(); if (parsedBlockList != null) { TES5EventCodeBlock?onUpdateBlockOfNonQuestOrAME = null; foreach (TES4CodeBlock block in parsedBlockList.Blocks) { TES5BlockList newBlockList = this.blockFactory.CreateBlock(block, globalScope, multipleScriptsScope, ref onUpdateBlockOfNonQuestOrAME); foreach (ITES5CodeBlock newBlock in newBlockList.Blocks) { createdBlocks.AddNewListIfNotContainsKeyAndAddValueToList(newBlock.BlockName, newBlock); } } } TES5BlockList blockList = new TES5BlockList(); foreach (var createdBlock in createdBlocks) { var blockType = createdBlock.Key; var blocks = createdBlock.Value; if (blocks.Count > 1) { foreach (TES5CodeBlock block in CombineRepeatedEventCodeBlockNames(blocks, blockType, isStandalone, globalScope)) { blockList.Add(block); } } else { ITES5CodeBlock block = blocks[0]; blockList.Add(block); } } TES5Target result = new TES5Target(new TES5Script(globalScope, blockList, false), target.OutputPath); return(result); }
public TES5BlockList CreateBlock(TES4CodeBlock block, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES5BlockList blockList = new TES5BlockList(); string blockType = block.BlockType; if (blockType.Equals("menumode", StringComparison.OrdinalIgnoreCase)) { return(blockList); } string newBlockType = MapBlockType(blockType); TES4CodeChunks chunks = block.Chunks; if (chunks != null && chunks.Any()) { TES5EventCodeBlock newBlock; bool onUpdateOfNonQuest = newBlockType == "OnUpdate" && globalScope.ScriptHeader.BasicScriptType != TES5BasicType.T_QUEST; TES5BlockList onUpdateOfNonQuestAdditionalBlocks = null; if (onUpdateOfNonQuest) { CreateActivationStates(globalScope, multipleScriptsScope, out onUpdateOfNonQuestAdditionalBlocks, out newBlock); } else { TES5FunctionScope blockFunctionScope = TES5FunctionScopeFactory.CreateFromBlockType(newBlockType); newBlock = CreateEventCodeBlock(newBlockType, blockFunctionScope); } this.ConvertTES4CodeChunksToTES5EventCodeBlock(chunks, newBlock, globalScope, multipleScriptsScope); this.changesPass.Modify(block, blockList, newBlock, globalScope, multipleScriptsScope); blockList.Add(newBlock); if (onUpdateOfNonQuest) { return(onUpdateOfNonQuestAdditionalBlocks); } } return(blockList); }
public void Modify(TES4CodeBlock block, TES5BlockList blockList, TES5EventCodeBlock newBlock, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES5FunctionScope blockFunctionScope = newBlock.FunctionScope; switch (block.BlockType.ToLower()) { case "gamemode": case "scripteffectupdate": { TES5ObjectCall function = this.objectCallFactory.CreateRegisterForSingleUpdate(globalScope, multipleScriptsScope); newBlock.AddChunk(function); if (globalScope.ScriptHeader.BasicScriptType == TES5BasicType.T_QUEST) { TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit(); onInitBlock.AddChunk(function); blockList.Add(onInitBlock); } break; } case "onactivate": { TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit(); TES5ObjectCall function = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "BlockActivation", multipleScriptsScope); onInitBlock.AddChunk(function); blockList.Add(onInitBlock); break; } case "onactorequip": { SetUpBranch(block, newBlock, blockFunctionScope, TES5LocalVariableParameterMeaning.CONTAINER, globalScope, multipleScriptsScope); break; } case "ontriggeractor": { TES4BlockParameterList parameterList = block.BlockParameterList; TES5LocalScope localScope = newBlock.CodeScope.LocalScope; TES5LocalVariable activator = localScope.GetVariableWithMeaning(TES5LocalVariableParameterMeaning.ACTIVATOR); TES5LocalVariable castedToActor = new TES5LocalVariable("akAsActor", TES5BasicType.T_ACTOR); TES5Reference referenceToCastedVariable = TES5ReferenceFactory.CreateReferenceToVariable(castedToActor); TES5Reference referenceToNonCastedVariable = TES5ReferenceFactory.CreateReferenceToVariable(activator); TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(referenceToCastedVariable, TES5ComparisonExpressionOperator.OPERATOR_NOT_EQUAL, new TES5None()); TES5CodeScope newCodeScope = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope); newCodeScope.LocalScope.AddVariable(castedToActor); newCodeScope.AddChunk(TES5VariableAssignationFactory.CreateAssignation(referenceToCastedVariable, referenceToNonCastedVariable)); TES5CodeScope outerBranchCode; if (parameterList != null) { //NOT TESTED List <TES4BlockParameter> parameterListVariableList = parameterList.Parameters; ITES5Referencer targetActor = this.referenceFactory.CreateReadReference(parameterListVariableList[0].BlockParameter, globalScope, multipleScriptsScope, localScope); TES5ComparisonExpression interExpression = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariable(activator), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, targetActor); //TES5CodeScope interBranchCode = PHPFunction.Deserialize<TES5CodeScope>(PHPFunction.Serialize(newBlock.CodeScope));//WTM: Change: Why serialize and then deserialize? TES5CodeScope interBranchCode = newBlock.CodeScope; outerBranchCode = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope); interBranchCode.LocalScope.ParentScope = outerBranchCode.LocalScope; outerBranchCode.AddChunk(new TES5Branch(new TES5SubBranch(interExpression, interBranchCode))); } else { //outerBranchCode = PHPFunction.Deserialize<TES5CodeScope>(PHPFunction.Serialize(newBlock.CodeScope));//WTM: Change: Why serialize and then deserialize? outerBranchCode = newBlock.CodeScope; outerBranchCode.LocalScope.ParentScope = newCodeScope.LocalScope; } newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(expression, outerBranchCode))); newBlock.CodeScope = newCodeScope; break; } case "onadd": { SetUpBranch(block, newBlock, blockFunctionScope, "akNewContainer", globalScope, multipleScriptsScope); break; } case "ondrop": { SetUpBranch(block, newBlock, blockFunctionScope, "akOldContainer", globalScope, multipleScriptsScope); break; } case "onpackagestart": { SetUpBranch(block, newBlock, blockFunctionScope, "akNewPackage", globalScope, multipleScriptsScope); break; } case "onpackagedone": case "onpackagechange": case "onpackageend": { SetUpBranch(block, newBlock, blockFunctionScope, "akOldPackage", globalScope, multipleScriptsScope); break; } case "onalarm": { //@INCONSISTENCE - We don"t account for alarm type. TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "IsAlarmed", multipleScriptsScope), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(true)); SetUpBranch(blockFunctionScope, newBlock, expression); break; } /* * * case "onalarm": * { * * this.skyrimGroupEventName = "onhit"; * * if (this.eventArgs[1] != 3) { * //Nothing eelse is supported really.. * this.omit = true; * break; * } * * branch = new TES4ConditionalBranch(); * expression = new TES4Expression(); * leftConstant = new TES4Constant("akAggressor", "ObjectReference"); * //actionConstant = new TES4Constant(this.eventArgs[1],"Package"); * actionConstant = TES4Factories.createReference(this.eventArgs[2], this); * * expression.left_side = leftConstant; * expression.right_side = actionConstant; * expression.comparision_operator = TES4Expression.COMPARISION_OPERATOR_EQUAL; * * codeBlock = new TES4CodeBlock(); * codeBlock.chunks = this.chunks; * * branch.ifs[] = array( * "rawExpression" => "SCRIPT_GENERATED", * "expression" => expression, * "codeBlock" => codeBlock * ); * this.chunks = new TES4ChunkContainer(); * this.chunks.parent = this; * this.chunks.addChunk(branch); * * break; * } */ case "onequip": case "onunequip": { SetUpBranch(block, newBlock, blockFunctionScope, "akActor", globalScope, multipleScriptsScope); break; } } }
/* * The script to be converted * The script"s global scope * The scope under which we"re converting * * @throws ConversionException */ public TES5Target Convert(TES4Target target, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES4Script script = target.Script; TES5BlockList blockList = new TES5BlockList(); TES4BlockList parsedBlockList = script.BlockList; Dictionary <string, List <ITES5CodeBlock> > createdBlocks = new Dictionary <string, List <ITES5CodeBlock> >(); if (parsedBlockList != null) { foreach (TES4CodeBlock block in parsedBlockList.Blocks) { TES5BlockList newBlockList = this.blockFactory.CreateBlock(block, globalScope, multipleScriptsScope); foreach (ITES5CodeBlock newBlock in newBlockList.Blocks) { createdBlocks.AddNewListIfNotContainsKeyAndAddValueToList(newBlock.BlockName, newBlock); } } } //todo encapsulate it to a different class. bool isStandalone = target.OutputPath.Contains(Path.DirectorySeparatorChar + "Standalone" + Path.DirectorySeparatorChar); foreach (var createdBlock in createdBlocks) { var blockType = createdBlock.Key; var blocks = createdBlock.Value; if (blocks.Count > 1) { List <TES5FunctionCodeBlock> functions = new List <TES5FunctionCodeBlock>(); int i = 1; TES5ObjectCallArguments localScopeArguments = null; foreach (TES5CodeBlock block in blocks) { TES5FunctionScope newFunctionScope = new TES5FunctionScope(blockType + "_" + i.ToString()); foreach (var variable in block.FunctionScope.Variables.Values) { newFunctionScope.AddVariable(variable); } TES5FunctionCodeBlock function = new TES5FunctionCodeBlock(newFunctionScope, block.CodeScope, new TES5VoidType(), isStandalone); functions.Add(function); if (localScopeArguments == null) { localScopeArguments = new TES5ObjectCallArguments(); foreach (var variable in block.FunctionScope.Variables.Values) { localScopeArguments.Add(TES5ReferenceFactory.CreateReferenceToVariable(variable)); } } ++i; } //Create the proxy block. ITES5CodeBlock lastBlock = blocks.Last(); TES5EventCodeBlock proxyBlock = TES5BlockFactory.CreateEventCodeBlock(blockType, /* * //WTM: Change: block was used below, but block is out of scope. The PHP must have been using the last defined block from above. * //WTM: Change: PHP called "clone" below, but I'm not sure if this is necessary or would even operate the same in C#. */ lastBlock.FunctionScope); foreach (var function in functions) { blockList.Add(function); TES5ObjectCall functionCall = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), function.BlockName, multipleScriptsScope, localScopeArguments, false // hacky. ); proxyBlock.AddChunk(functionCall); } blockList.Add(proxyBlock); } else { ITES5CodeBlock block = blocks[0]; blockList.Add(block); } } TES5Target result = new TES5Target(new TES5Script(globalScope, blockList), target.OutputPath); return(result); }
public TES5CodeScope Modify(TES4CodeBlock block, TES5BlockList blockList, TES5FunctionScope blockFunctionScope, TES5CodeScope codeScope, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { //https://cs.elderscrolls.com/index.php?title=Begin //WTM: Change: Added: I reorganized this method and forced each event to account for the first Oblivion parameter. bool accountedForParameter = false; switch (block.BlockType.ToLower()) { case "gamemode": case "scripteffectupdate": { TES5ObjectCall function = this.objectCallFactory.CreateRegisterForSingleUpdate(globalScope); codeScope.AddChunk(function); if (globalScope.ScriptHeader.ScriptType.NativeType == TES5BasicType.T_QUEST) { TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit(); onInitBlock.AddChunk(function); blockList.Add(onInitBlock); } break; } case "menumode": { TES5ComparisonExpression isInMenuModeComparisonExpression = GetIsInMenuModeComparisonExpression(); codeScope = SetUpBranch(blockFunctionScope, codeScope, isInMenuModeComparisonExpression); accountedForParameter = true; //Skyrim handles menus differently than Oblivion's MenuType. break; } case "onactivate": { TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit(); TES5ObjectCall function = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "BlockActivation"); onInitBlock.AddChunk(function); blockList.Add(onInitBlock); //WTM: Change: Added: The following scripts erroneously add a parameter to their OnActivate block: //MS11BradonCorpse, SE01WaitingRoomScript, SE02LoveLetterScript, SE08Xeddefen03DoorSCRIPT, SE08Xeddefen05DoorSCRIPT, SE32TombEpitaph01SCRIPT, SEHillofSuicidesSCRIPT, SEXidPuzButton1, SEXidPuzButton2, SEXidPuzButton3, SEXidPuzButton4, SEXidPuzButtonSCRIPT, SEXidPuzHungerSCRIPT, XPEbroccaCrematorySCRIPT //But OnActivate does not take a parameter. I'm trying to use the author's intended parameter instead of just ignoring it. codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akActivateRef", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onactorequip": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, TES5LocalVariableParameterMeaning.CONTAINER, globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onadd": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akNewContainer", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onalarm": { //@INCONSISTENCE - We don"t account for CrimeType or Criminal. codeScope.AddChunk(this.objectCallFactory.CreateObjectCall(TES5StaticReferenceFactory.Debug, "Trace", new TES5ObjectCallArguments() { new TES5String("This function does not account for OnAlarm's CrimeType or Criminal.") })); ITES5Value isAlarmed = TES5ExpressionFactory.CreateComparisonExpression(this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "IsAlarmed"), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(true)); codeScope = SetUpBranch(blockFunctionScope, codeScope, isAlarmed); accountedForParameter = true; break; } /* * case "onalarm": * { * * this.skyrimGroupEventName = "onhit"; * * if (this.eventArgs[1] != 3) { * //Nothing eelse is supported really.. * this.omit = true; * break; * } * * branch = new TES4ConditionalBranch(); * expression = new TES4Expression(); * leftConstant = new TES4Constant("akAggressor", "ObjectReference"); * //actionConstant = new TES4Constant(this.eventArgs[1],"Package"); * actionConstant = TES4Factories.createReference(this.eventArgs[2], this); * * expression.left_side = leftConstant; * expression.right_side = actionConstant; * expression.comparision_operator = TES4Expression.COMPARISION_OPERATOR_EQUAL; * * codeBlock = new TES4CodeBlock(); * codeBlock.chunks = this.chunks; * * branch.ifs[] = array( * "rawExpression" => "SCRIPT_GENERATED", * "expression" => expression, * "codeBlock" => codeBlock * ); * this.chunks = new TES4ChunkContainer(); * this.chunks.parent = this; * this.chunks.addChunk(branch); * * break; * } */ case "ondeath": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akKiller", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "ondrop": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akOldContainer", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onequip": case "onunequip": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akActor", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onhit": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akAggressor", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onhitwith": { TES4BlockParameterList?parameterList = block.BlockParameterList; if (parameterList != null) { TES5LocalScope localScope = codeScope.LocalScope; ITES5Referencer hitWithCriteria = this.referenceFactory.CreateReadReference(parameterList.Parameters[0].BlockParameter, globalScope, multipleScriptsScope, localScope); TES5SignatureParameter akSource = localScope.FunctionScope.GetParameter("akSource"); TES5ComparisonExpression hitWithEqualsSource = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariableOrProperty(akSource), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, hitWithCriteria); TES5CodeScope newCodeScope = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope); if (TES5InheritanceGraphAnalyzer.IsTypeOrExtendsType(TES5BasicType.T_AMMO, hitWithCriteria.TES5Type)) { newCodeScope.AddChunk(this.objectCallFactory.CreateObjectCall(TES5StaticReferenceFactory.Debug, "Trace", new TES5ObjectCallArguments() { new TES5String("OBScript called OnHitWith using Ammo, but it's unlikely Papyrus will handle it properly. When arrows are used, " + akSource.Name + " will be a bow.") })); } newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(hitWithEqualsSource, codeScope))); codeScope = newCodeScope; } accountedForParameter = true; break; } case "onmagiceffecthit": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akEffect", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onpackagestart": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akNewPackage", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onpackagechange": case "onpackagedone": case "onpackageend": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akOldPackage", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onsell": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akSeller", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "onstartcombat": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akTarget", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "ontrigger": { codeScope = SetUpBranch(block, codeScope, blockFunctionScope, "akActivateRef", globalScope, multipleScriptsScope); accountedForParameter = true; break; } case "ontriggeractor": { TES4BlockParameterList? parameterList = block.BlockParameterList; TES5LocalScope localScope = codeScope.LocalScope; ITES5VariableOrProperty activator = localScope.GetVariableWithMeaning(TES5LocalVariableParameterMeaning.ACTIVATOR); TES5LocalVariable castedToActor = new TES5LocalVariable("akAsActor", TES5BasicType.T_ACTOR); TES5Reference referenceToCastedVariable = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(castedToActor); TES5Reference referenceToNonCastedVariable = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(activator); TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(referenceToCastedVariable, TES5ComparisonExpressionOperator.OPERATOR_NOT_EQUAL, new TES5None()); TES5CodeScope newCodeScope = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope); newCodeScope.AddVariable(castedToActor); newCodeScope.AddChunk(TES5VariableAssignationFactory.CreateAssignation(referenceToCastedVariable, referenceToNonCastedVariable)); TES5CodeScope outerBranchCode = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope); outerBranchCode.LocalScope.CopyVariablesFrom(codeScope.LocalScope); if (parameterList != null) { ITES5Referencer targetActor = this.referenceFactory.CreateReadReference(parameterList.Parameters[0].BlockParameter, globalScope, multipleScriptsScope, localScope); TES5ComparisonExpression interExpression = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariableOrProperty(activator), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, targetActor); outerBranchCode.AddChunk(new TES5Branch(new TES5SubBranch(interExpression, codeScope))); } else { outerBranchCode.AddChunks(codeScope.CodeChunks); } newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(expression, outerBranchCode))); codeScope = newCodeScope; accountedForParameter = true; break; } case "onload": case "onreset": case "ontriggermob": case "scripteffectstart": case "scripteffectfinish": { break; } default: { throw new InvalidOperationException(block.BlockType + " not found."); } } if (!accountedForParameter) { TES4BlockParameterList?parameterList = block.BlockParameterList; if (parameterList != null && parameterList.Parameters.Any()) { throw new ConversionException("Parameter not accounted for in " + block.BlockType + ": " + parameterList.Parameters[0].BlockParameter); } } return(codeScope); }
/* * Joins N QF subfragments into one QF fragment that can be properly binded into Skyrim VM * @throws ConversionException */ public TES5Target JoinQFFragments(IBuildTarget target, string resultingFragmentName, List <QuestStageScript> subfragmentsTrees) { int tes4FormID = GetTES4FormID(resultingFragmentName); StageMap stageMap = StageMapBuilder.Build(target, resultingFragmentName, esmAnalyzer, tes4FormID); /* * We need script fragment for objective handling for each stage, so when parsing the script fragments, * we"ll be marking them there, and intersecting this with stage. * This will give us an array of stages which don"t have script fragment, but will need it anyways * for objective handling. */ TES5ScriptHeader resultingScriptHeader = TES5ScriptHeaderFactory.GetFromCacheOrConstructByBasicType(resultingFragmentName, TES5BasicType.T_QUEST, TES5TypeFactory.TES4_Prefix, true); TES5GlobalScope resultingGlobalScope = new TES5GlobalScope(resultingScriptHeader); string[] referenceAliases = ReferenceAliasBuilder.Build(target, resultingFragmentName, esmAnalyzer, tes4FormID).ToArray(); foreach (string propertyName in referenceAliases) { resultingGlobalScope.AddProperty(TES5PropertyFactory.ConstructWithoutFormID(propertyName, TES5BasicType.T_REFERENCEALIAS, propertyName)); } List <QuestStageBlock> questStageBlocks = new List <QuestStageBlock>(); HashSet <int> implementedStages = new HashSet <int>(); HashSet <string> propertiesNamesDeclared = new HashSet <string>(); foreach (var subfragment in subfragmentsTrees) { TES5Target subfragmentsTree = subfragment.Script; TES5Script subfragmentScript = subfragmentsTree.Script; TES5GlobalScope subfragmentGlobalScope = subfragmentScript.GlobalScope; foreach (TES5Property subfragmentProperty in subfragmentGlobalScope.Properties) { /* * Move over the properties to the new global scope */ if (propertiesNamesDeclared.Add(subfragmentProperty.Name)) { resultingGlobalScope.AddProperty(subfragmentProperty); } else { if (subfragmentProperty.IsPlayerRef) { continue; } //WTM: Change: I don't think renaming these properties actually helps anything. /* * string propertyName = GeneratePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty); * subfragmentProperty.Rename(propertyName); * if (!propertiesNamesDeclared.Add(subfragmentProperty.Name)) * { * throw new ConversionException(nameof(propertiesNamesDeclared) + " already contained property " + subfragmentProperty.Name + "."); * } */ //WTM: Change: I'm trying to unify properties and include extended type declarations. TES5Property existingProperty = resultingGlobalScope.GetPropertyByName(subfragmentProperty.Name); if (TES5InheritanceGraphAnalyzer.IsTypeOrExtendsType(existingProperty.TES5Type, subfragmentProperty.TES5Type)) { continue; } if (TES5InheritanceGraphAnalyzer.IsExtending(subfragmentProperty.TES5Type, existingProperty.TES5Type)) { existingProperty.TES5Type = subfragmentProperty.TES5Type; continue; } if (TES5InheritanceGraphAnalyzer.IsExtending(existingProperty.TES5Type, subfragmentProperty.TES5Type.NativeType)) { subfragmentProperty.TES5Type.NativeType = existingProperty.TES5Type.NativeType; existingProperty.TES5Type = subfragmentProperty.TES5Type; continue; } throw new ConversionException("Types were not compatible for property " + subfragmentProperty.Name + ": " + subfragmentProperty.TES5Type.Value + " should extend " + existingProperty.TES5Type.Value + " (" + existingProperty.TES5Type.NativeType.Value + ")."); } } List <ITES5CodeBlock> subfragmentBlocks = subfragmentScript.BlockList.Blocks; if (subfragmentBlocks.Count != 1) { throw new ConversionException("Wrong QF fragment, actual function count: " + subfragmentBlocks.Count + ".."); } ITES5CodeBlock subfragmentBlock = subfragmentBlocks[0]; if (subfragmentBlock.FunctionScope.BlockName != TES5FragmentFactory.GetFragmentName(0)) { throw new ConversionException("Wrong QF fragment funcname, actual function name: " + subfragmentBlock.FunctionScope.BlockName + "."); } string newFragmentFunctionName = TES5FragmentFactory.GetFragmentName(subfragment.Stage, subfragment.LogIndex); subfragmentBlock.FunctionScope.Rename(newFragmentFunctionName); List <int>?stageMapOfStage = stageMap.TryGetStageTargetsMap(subfragment.Stage); if (stageMapOfStage != null) { var objectiveCodeChunks = objectiveHandlingFactory.GenerateObjectiveHandling(subfragmentBlock, resultingGlobalScope, stageMapOfStage); foreach (var newCodeChunk in objectiveCodeChunks) { subfragmentBlock.AddChunk(newCodeChunk); } } questStageBlocks.Add(new QuestStageBlock(subfragment.Stage, subfragment.LogIndex, subfragmentBlock)); implementedStages.Add(subfragment.Stage); } /* * Diff to find stages which we still need to mark */ int[] nonDoneStages = stageMap.StageIDs.Where(stageID => !implementedStages.Contains(stageID)).ToArray(); foreach (int nonDoneStage in nonDoneStages) { TES5FunctionCodeBlock fragment = objectiveHandlingFactory.CreateEnclosedFragment(resultingGlobalScope, nonDoneStage, stageMap.GetStageTargetsMap(nonDoneStage)); questStageBlocks.Add(new QuestStageBlock(nonDoneStage, 0, fragment)); } this.mappedTargetsLogService.WriteScriptName(resultingFragmentName); foreach (var kvp in stageMap.MappedTargetsIndex) { var originalTargetIndex = kvp.Key; var mappedTargetIndexes = kvp.Value; this.mappedTargetsLogService.WriteLine(originalTargetIndex, mappedTargetIndexes); } TES5BlockList resultingBlockList = new TES5BlockList(questStageBlocks.OrderBy(b => b.StageID).ThenBy(b => b.LogIndex).Select(b => b.CodeBlock)); TES5Script resultingTree = new TES5Script(resultingGlobalScope, resultingBlockList, true); string outputPath = target.GetTranspileToPath(resultingFragmentName); return(new TES5Target(resultingTree, outputPath)); }
public TES5Script(TES5GlobalScope globalScope, TES5BlockList blockList = null) { this.ScriptHeader = globalScope.ScriptHeader; this.GlobalScope = globalScope; this.BlockList = blockList; }
/* * Joins N QF subfragments into one QF fragment that can be properly binded into Skyrim VM * @throws ConversionException */ public TES5Target JoinQFFragments(BuildTarget target, string resultingFragmentName, List <QuestStageScript> subfragmentsTrees) { StageMap stageMap = BuildStageMap(target, resultingFragmentName); /* * We need script fragment for objective handling for each stage, so when parsing the script fragments, * we"ll be marking them there, and intersecting this with stage. * This will give us an array of stages which don"t have script fragment, but will need it anyways * for objective handling. */ TES5ScriptHeader resultingScriptHeader = new TES5ScriptHeader(resultingFragmentName, TES5BasicType.T_QUEST, "", true); TES5BlockList resultingBlockList = new TES5BlockList(); TES5GlobalScope resultingGlobalScope = new TES5GlobalScope(resultingScriptHeader); /* * Add ReferenceAlias"es * At some point, we might port the conversion so it doesn"t use the directly injected property, * but instead has a map to aliases and we"ll map accordingly and have references point to aliases instead */ string sourcePath = target.GetSourceFromPath(resultingFragmentName); string scriptName = Path.GetFileNameWithoutExtension(sourcePath); string aliasesFile = Path.Combine(Path.GetDirectoryName(sourcePath), scriptName + ".aliases"); string[] aliasesLines = File.ReadAllLines(aliasesFile); Dictionary <string, bool> aliasesDeclared = new Dictionary <string, bool>(); foreach (var alias in aliasesLines) { string trimmedAlias = alias.Trim(); if (trimmedAlias == "") { continue; } try { aliasesDeclared.Add(trimmedAlias, true); } catch (ArgumentException) { continue; } resultingGlobalScope.AddProperty(new TES5Property(trimmedAlias, TES5BasicType.T_REFERENCEALIAS, trimmedAlias)); } Dictionary <int, bool> implementedStages = new Dictionary <int, bool>(); Dictionary <string, bool> propertiesNamesDeclared = new Dictionary <string, bool>(); foreach (var subfragment in subfragmentsTrees) { TES5Target subfragmentsTree = subfragment.Script; TES5Script subfragmentScript = subfragmentsTree.Script; TES5GlobalScope subfragmentGlobalScope = subfragmentScript.GlobalScope; foreach (TES5Property subfragmentProperty in subfragmentGlobalScope.Properties) { /* * Move over the properties to the new global scope */ string propertyName; if (propertiesNamesDeclared.ContainsKey(subfragmentProperty.Name)) { propertyName = GeneratePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty); subfragmentProperty.Rename(propertyName); } else { propertyName = subfragmentProperty.Name; } propertiesNamesDeclared.Add(propertyName, true); resultingGlobalScope.AddProperty(subfragmentProperty); //WTM: Note: See QF_FGD03Viranus_0102d154. Since ViranusDontonREF is present in multiple of the original fragments, //ViranusDontonREF gets renamed by the above. So multiple ViranusDontonREF variables are output. //Below I tried not renaming, assuming instead that variables with matching names and types within a set of fragments were intended to be the same variable. //It had OK results, but I'm leaving it commented for now. /*string propertyNameWithSuffix = subfragmentProperty.PropertyNameWithSuffix; * TES5Property existingProperty = resultingGlobalScope.Properties.Where(p => p.PropertyNameWithSuffix == propertyNameWithSuffix).FirstOrDefault(); * if (existingProperty != null && TES5InheritanceGraphAnalyzer.isExtending(subfragmentProperty.PropertyType, existingProperty.PropertyType)) * { * existingProperty.PropertyType = subfragmentProperty.PropertyType; * } * else * { * bool add = true; * if (existingProperty != null) * { * if (TES5InheritanceGraphAnalyzer.isExtending(existingProperty.PropertyType, subfragmentProperty.PropertyType)) * { * add = false; * } * else * { * string generatedPropertyName = generatePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty, i); * subfragmentProperty.Rename(generatedPropertyName); * } * } * if (add) * { * resultingGlobalScope.Add(subfragmentProperty); * } * }*/ } List <ITES5CodeBlock> subfragmentBlocks = subfragmentScript.BlockList.Blocks; if (subfragmentBlocks.Count != 1) { throw new ConversionException("Wrong QF fragment, actual function count: " + subfragmentBlocks.Count + ".."); } ITES5CodeBlock subfragmentBlock = subfragmentBlocks[0]; if (subfragmentBlock.FunctionScope.BlockName != "Fragment_0") { throw new ConversionException("Wrong QF fragment funcname, actual function name: " + subfragmentBlock.FunctionScope.BlockName + ".."); } string newFragmentFunctionName = "Fragment_" + subfragment.Stage.ToString(); if (subfragment.LogIndex != 0) { newFragmentFunctionName += "_" + subfragment.LogIndex; } subfragmentBlock.FunctionScope.Rename(newFragmentFunctionName); var objectiveCodeChunks = this.objectiveHandlingFactory.GenerateObjectiveHandling(subfragmentBlock, resultingGlobalScope, stageMap.GetStageTargetsMap(subfragment.Stage)); foreach (var newCodeChunk in objectiveCodeChunks) { subfragmentBlock.AddChunk(newCodeChunk); } resultingBlockList.Add(subfragmentBlock); implementedStages[subfragment.Stage] = true; } /* * Diff to find stages which we still need to mark */ int[] nonDoneStages = stageMap.StageIDs.Where(stageID => !implementedStages.ContainsKey(stageID)).ToArray(); foreach (int nonDoneStage in nonDoneStages) { TES5FunctionCodeBlock fragment = this.objectiveHandlingFactory.CreateEnclosedFragment(resultingGlobalScope, nonDoneStage, stageMap.GetStageTargetsMap(nonDoneStage)); resultingBlockList.Add(fragment); } this.mappedTargetsLogService.WriteScriptName(resultingFragmentName); foreach (var kvp in stageMap.MappedTargetsIndex) { var originalTargetIndex = kvp.Key; var mappedTargetIndexes = kvp.Value; this.mappedTargetsLogService.WriteLine(originalTargetIndex, mappedTargetIndexes); } TES5Script resultingTree = new TES5Script(resultingGlobalScope, resultingBlockList); string outputPath = target.GetTranspileToPath(resultingFragmentName); return(new TES5Target(resultingTree, outputPath)); }