示例#1
0
 public TES5Script(TES5GlobalScope globalScope, TES5BlockList blockList, bool isQuestOrTopicInfo)
 {
     this.ScriptHeader       = globalScope.ScriptHeader;
     this.GlobalScope        = globalScope;
     this.BlockList          = blockList;
     this.isQuestOrTopicInfo = isQuestOrTopicInfo;
 }
        public static void GenerateINFOAddTopicScripts(ESMAnalyzer esmAnalyzer, BuildTracker buildTracker, IBuildTarget tifBuildTarget)
        {
            TES5TypeInferencer    typeInferencer    = new TES5TypeInferencer(esmAnalyzer);
            TES5ObjectCallFactory objectCallFactory = new TES5ObjectCallFactory(typeInferencer);
            TES4TopicsToTES5GlobalVariableFinder globalVariableFinder = new TES4TopicsToTES5GlobalVariableFinder();
            TES5GlobalVariables globalVariables = esmAnalyzer.GlobalVariables;
            var builtTIFs = buildTracker.GetBuiltScripts(BuildTargetFactory.TIFName);

            foreach (TES4Record infoRecord in esmAnalyzer.GetRecords().Where(r => r.RecordType == TES4RecordType.INFO))
            {
                TES4SubrecordData[] names = infoRecord.GetSubrecords("NAME").ToArray();
                if (names.Any())
                {
                    string                fragment0Name     = TES5FragmentFactory.GetFragmentName(0);
                    string                nameTES5FormIDHex = (infoRecord.FormID + 0x01000000).ToString("x8");
                    string                scriptName        = TES5ReferenceFactory.tif_Prefix + "_" + nameTES5FormIDHex;
                    TES5Script?           infoTIF           = builtTIFs.Where(s => s.Key == scriptName).Select(s => s.Value.Script).FirstOrDefault();
                    TES5FunctionCodeBlock fragment0;
                    if (infoTIF != null)
                    {
                        fragment0 = infoTIF.BlockList.Blocks.OfType <TES5FunctionCodeBlock>().Where(b => b.BlockName == fragment0Name).First();
                    }
                    else
                    {
                        TES5ScriptHeader  scriptHeader  = TES5ScriptHeaderFactory.GetFromCacheOrConstructByBasicType(scriptName, TES5BasicType.T_TOPICINFO, TES5TypeFactory.TES4_Prefix, true);
                        TES5GlobalScope   globalScope   = new TES5GlobalScope(scriptHeader);
                        TES5FunctionScope functionScope = new TES5FunctionScope(fragment0Name);
                        functionScope.AddParameter(new TES5SignatureParameter("akSpeakerRef", TES5BasicType.T_OBJECTREFERENCE, true));
                        TES5LocalScope localScope = new TES5LocalScope(functionScope);
                        TES5CodeScope  codeScope  = TES5CodeScopeFactory.CreateCodeScope(localScope);
                        fragment0 = new TES5FunctionCodeBlock(functionScope, codeScope, TES5VoidType.Instance, false, true);
                        TES5BlockList blockList = new TES5BlockList()
                        {
                            fragment0
                        };
                        infoTIF = new TES5Script(globalScope, blockList, true);
                        string     outputPath = tifBuildTarget.GetTranspileToPath(scriptName);
                        TES5Target target     = new TES5Target(infoTIF, outputPath);
                        buildTracker.RegisterBuiltScript(tifBuildTarget, target);
                    }
                    foreach (TES4SubrecordData name in names)
                    {
                        int                 formID                   = infoRecord.ExpandBytesIntoFormID(name);
                        TES4Record          addedTopic               = esmAnalyzer.GetRecordByFormID(formID);
                        Tuple <int, string>?globalVariable           = globalVariableFinder.GetGlobalVariableNullable(addedTopic.FormID);
                        string              globalVariableEditorID   = globalVariable != null ? globalVariable.Item2 : globalVariableFinder.GetGlobalVariableEditorID(addedTopic.GetEditorID());
                        Nullable <int>      globalVariableTES5FormID = globalVariable != null ? globalVariable.Item1 : (Nullable <int>)null;
                        TES5Property        topicAddedProperty       = TES5PropertyFactory.ConstructWithTES5FormID(globalVariableEditorID, TES5BasicType.T_GLOBALVARIABLE, globalVariableEditorID, globalVariableTES5FormID);
                        infoTIF.GlobalScope.AddPropertyIfNotExists(topicAddedProperty);
                        TES5Reference topicAddedReference = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(topicAddedProperty);
                        fragment0.AddChunk(objectCallFactory.CreateObjectCall(topicAddedReference, "SetValueInt", new TES5ObjectCallArguments()
                        {
                            new TES5Integer(1)
                        }));
                    }
                }
            }
        }
示例#3
0
        public TES5BlockList CreateBlock(TES4CodeBlock block, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope, ref TES5EventCodeBlock?onUpdateBlockForNonQuestOrAME)
        {
            TES5BlockList  blockList    = new TES5BlockList();
            string         blockType    = block.BlockType;
            string         newBlockType = MapBlockType(blockType);
            TES4CodeChunks?chunks       = block.Chunks;

            if (chunks != null && chunks.Any())
            {
                TES5FunctionScope blockFunctionScope       = TES5FunctionScopeFactory.CreateFromBlockType(newBlockType);
                bool               onUpdateOfNonQuestOrAME = newBlockType == "OnUpdate" && globalScope.ScriptHeader.ScriptType.NativeType != TES5BasicType.T_QUEST && globalScope.ScriptHeader.ScriptType.NativeType != TES5BasicType.T_ACTIVEMAGICEFFECT;
                bool               onUpdateBlockOfNonQuestOrAMEAlreadyPresent = onUpdateBlockForNonQuestOrAME != null;
                TES5BlockList?     onUpdateAdditionalBlocksOfNonQuestOrAME    = null;
                TES5EventCodeBlock targetEventBlock;
                TES5CodeScope      targetCodeScope;
                if (onUpdateOfNonQuestOrAME)
                {
                    if (!onUpdateBlockOfNonQuestOrAMEAlreadyPresent)
                    {
                        CreateActivationStates(globalScope, out onUpdateAdditionalBlocksOfNonQuestOrAME, out targetEventBlock);
                        onUpdateBlockForNonQuestOrAME = targetEventBlock;
                    }
                    else
                    {
                        if (onUpdateBlockForNonQuestOrAME == null)
                        {
                            throw new NullableException(nameof(onUpdateBlockForNonQuestOrAME));
                        }
                        targetEventBlock = onUpdateBlockForNonQuestOrAME;
                    }
                    targetCodeScope = targetEventBlock.CodeScope;
                }
                else
                {
                    targetEventBlock = CreateEventCodeBlock(blockFunctionScope, globalScope);
                    targetCodeScope  = this.initialBlockCodeFactory.AddInitialCode(globalScope, targetEventBlock);
                }
                TES5CodeScope newScope           = TES5CodeScopeFactory.CreateCodeScopeRecursive(targetCodeScope.LocalScope);
                TES5CodeScope convertedCodeScope = this.ConvertTES4CodeChunksToTES5CodeScope(chunks, newScope, globalScope, multipleScriptsScope);
                TES5CodeScope modifiedCodeScope  = this.changesPass.Modify(block, blockList, blockFunctionScope, convertedCodeScope, globalScope, multipleScriptsScope);
                targetEventBlock.CodeScope.LocalScope.CopyVariablesFrom(modifiedCodeScope.LocalScope);
                targetEventBlock.CodeScope.AddChunks(modifiedCodeScope.CodeChunks);
                blockList.Add(targetEventBlock);
                if (onUpdateOfNonQuestOrAME)
                {
                    if (!onUpdateBlockOfNonQuestOrAMEAlreadyPresent)
                    {
                        if (onUpdateAdditionalBlocksOfNonQuestOrAME == null)
                        {
                            throw new NullableException(nameof(onUpdateAdditionalBlocksOfNonQuestOrAME));
                        }
                        return(onUpdateAdditionalBlocksOfNonQuestOrAME);
                    }
                    return(new TES5BlockList());
                }
            }
            return(blockList);
        }
        public TES5Target Convert(TES5FragmentType fragmentType, TES4FragmentTarget fragmentTarget, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            TES5FunctionCodeBlock fragment  = CreateFragment(fragmentType, 0, globalScope, multipleScriptsScope, fragmentTarget.CodeChunks);
            TES5BlockList         blockList = new TES5BlockList()
            {
                fragment
            };
            TES5Script script = new TES5Script(globalScope, blockList, true);
            TES5Target target = new TES5Target(script, fragmentTarget.OutputPath);

            return(target);
        }
示例#5
0
        private void CreateActivationStates(TES5GlobalScope globalScope, out TES5BlockList blocks, out TES5EventCodeBlock onUpdate)
        {
            TES5StateCodeBlock activeState;

            CreateActiveStateBlock(globalScope, out activeState, out onUpdate);
            TES5StateCodeBlock inactiveState = CreateInactiveStateBlock();
            TES5EventCodeBlock onCellAttach  = CreateEventCodeBlock("OnCellAttach", globalScope);

            onCellAttach.CodeScope.AddChunk(objectCallFactory.CreateGotoState("ActiveState", globalScope));
            TES5EventCodeBlock onCellDetach = CreateEventCodeBlock("OnCellDetach", globalScope);

            onCellDetach.CodeScope.AddChunk(objectCallFactory.CreateGotoState("InactiveState", globalScope));
            blocks = new TES5BlockList()
            {
                activeState, inactiveState, onCellAttach, onCellDetach
            };
        }
示例#6
0
        /*
         *  The script to be converted
         *  The script"s global scope
         *  The scope under which we"re converting
         *
         * @throws ConversionException
         */
        public TES5Target Convert(TES4Target target, bool isStandalone, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            TES4Script    script          = target.Script;
            TES4BlockList?parsedBlockList = script.BlockList;
            Dictionary <string, List <ITES5CodeBlock> > createdBlocks = new Dictionary <string, List <ITES5CodeBlock> >();

            if (parsedBlockList != null)
            {
                TES5EventCodeBlock?onUpdateBlockOfNonQuestOrAME = null;
                foreach (TES4CodeBlock block in parsedBlockList.Blocks)
                {
                    TES5BlockList newBlockList = this.blockFactory.CreateBlock(block, globalScope, multipleScriptsScope, ref onUpdateBlockOfNonQuestOrAME);
                    foreach (ITES5CodeBlock newBlock in newBlockList.Blocks)
                    {
                        createdBlocks.AddNewListIfNotContainsKeyAndAddValueToList(newBlock.BlockName, newBlock);
                    }
                }
            }

            TES5BlockList blockList = new TES5BlockList();

            foreach (var createdBlock in createdBlocks)
            {
                var blockType = createdBlock.Key;
                var blocks    = createdBlock.Value;
                if (blocks.Count > 1)
                {
                    foreach (TES5CodeBlock block in CombineRepeatedEventCodeBlockNames(blocks, blockType, isStandalone, globalScope))
                    {
                        blockList.Add(block);
                    }
                }
                else
                {
                    ITES5CodeBlock block = blocks[0];
                    blockList.Add(block);
                }
            }

            TES5Target result = new TES5Target(new TES5Script(globalScope, blockList, false), target.OutputPath);

            return(result);
        }
示例#7
0
        public TES5BlockList CreateBlock(TES4CodeBlock block, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            TES5BlockList blockList = new TES5BlockList();
            string        blockType = block.BlockType;

            if (blockType.Equals("menumode", StringComparison.OrdinalIgnoreCase))
            {
                return(blockList);
            }
            string         newBlockType = MapBlockType(blockType);
            TES4CodeChunks chunks       = block.Chunks;

            if (chunks != null && chunks.Any())
            {
                TES5EventCodeBlock newBlock;
                bool          onUpdateOfNonQuest = newBlockType == "OnUpdate" && globalScope.ScriptHeader.BasicScriptType != TES5BasicType.T_QUEST;
                TES5BlockList onUpdateOfNonQuestAdditionalBlocks = null;
                if (onUpdateOfNonQuest)
                {
                    CreateActivationStates(globalScope, multipleScriptsScope, out onUpdateOfNonQuestAdditionalBlocks, out newBlock);
                }
                else
                {
                    TES5FunctionScope blockFunctionScope = TES5FunctionScopeFactory.CreateFromBlockType(newBlockType);
                    newBlock = CreateEventCodeBlock(newBlockType, blockFunctionScope);
                }
                this.ConvertTES4CodeChunksToTES5EventCodeBlock(chunks, newBlock, globalScope, multipleScriptsScope);
                this.changesPass.Modify(block, blockList, newBlock, globalScope, multipleScriptsScope);
                blockList.Add(newBlock);
                if (onUpdateOfNonQuest)
                {
                    return(onUpdateOfNonQuestAdditionalBlocks);
                }
            }
            return(blockList);
        }
        public void Modify(TES4CodeBlock block, TES5BlockList blockList, TES5EventCodeBlock newBlock, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            TES5FunctionScope blockFunctionScope = newBlock.FunctionScope;

            switch (block.BlockType.ToLower())
            {
            case "gamemode":
            case "scripteffectupdate":
            {
                TES5ObjectCall function = this.objectCallFactory.CreateRegisterForSingleUpdate(globalScope, multipleScriptsScope);
                newBlock.AddChunk(function);
                if (globalScope.ScriptHeader.BasicScriptType == TES5BasicType.T_QUEST)
                {
                    TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit();
                    onInitBlock.AddChunk(function);
                    blockList.Add(onInitBlock);
                }
                break;
            }

            case "onactivate":
            {
                TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit();
                TES5ObjectCall     function    = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "BlockActivation", multipleScriptsScope);
                onInitBlock.AddChunk(function);
                blockList.Add(onInitBlock);
                break;
            }

            case "onactorequip":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, TES5LocalVariableParameterMeaning.CONTAINER, globalScope, multipleScriptsScope);
                break;
            }

            case "ontriggeractor":
            {
                TES4BlockParameterList   parameterList                = block.BlockParameterList;
                TES5LocalScope           localScope                   = newBlock.CodeScope.LocalScope;
                TES5LocalVariable        activator                    = localScope.GetVariableWithMeaning(TES5LocalVariableParameterMeaning.ACTIVATOR);
                TES5LocalVariable        castedToActor                = new TES5LocalVariable("akAsActor", TES5BasicType.T_ACTOR);
                TES5Reference            referenceToCastedVariable    = TES5ReferenceFactory.CreateReferenceToVariable(castedToActor);
                TES5Reference            referenceToNonCastedVariable = TES5ReferenceFactory.CreateReferenceToVariable(activator);
                TES5ComparisonExpression expression                   = TES5ExpressionFactory.CreateComparisonExpression(referenceToCastedVariable, TES5ComparisonExpressionOperator.OPERATOR_NOT_EQUAL, new TES5None());
                TES5CodeScope            newCodeScope                 = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope);
                newCodeScope.LocalScope.AddVariable(castedToActor);
                newCodeScope.AddChunk(TES5VariableAssignationFactory.CreateAssignation(referenceToCastedVariable, referenceToNonCastedVariable));
                TES5CodeScope outerBranchCode;
                if (parameterList != null)
                {
                    //NOT TESTED
                    List <TES4BlockParameter> parameterListVariableList = parameterList.Parameters;
                    ITES5Referencer           targetActor     = this.referenceFactory.CreateReadReference(parameterListVariableList[0].BlockParameter, globalScope, multipleScriptsScope, localScope);
                    TES5ComparisonExpression  interExpression = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariable(activator), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, targetActor);
                    //TES5CodeScope interBranchCode = PHPFunction.Deserialize<TES5CodeScope>(PHPFunction.Serialize(newBlock.CodeScope));//WTM:  Change:  Why serialize and then deserialize?
                    TES5CodeScope interBranchCode = newBlock.CodeScope;
                    outerBranchCode = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope);
                    interBranchCode.LocalScope.ParentScope = outerBranchCode.LocalScope;
                    outerBranchCode.AddChunk(new TES5Branch(new TES5SubBranch(interExpression, interBranchCode)));
                }
                else
                {
                    //outerBranchCode = PHPFunction.Deserialize<TES5CodeScope>(PHPFunction.Serialize(newBlock.CodeScope));//WTM:  Change:  Why serialize and then deserialize?
                    outerBranchCode = newBlock.CodeScope;
                    outerBranchCode.LocalScope.ParentScope = newCodeScope.LocalScope;
                }

                newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(expression, outerBranchCode)));
                newBlock.CodeScope = newCodeScope;
                break;
            }

            case "onadd":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, "akNewContainer", globalScope, multipleScriptsScope);
                break;
            }

            case "ondrop":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, "akOldContainer", globalScope, multipleScriptsScope);
                break;
            }

            case "onpackagestart":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, "akNewPackage", globalScope, multipleScriptsScope);
                break;
            }

            case "onpackagedone":
            case "onpackagechange":
            case "onpackageend":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, "akOldPackage", globalScope, multipleScriptsScope);
                break;
            }

            case "onalarm":
            {
                //@INCONSISTENCE - We don"t account for alarm type.
                TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "IsAlarmed", multipleScriptsScope), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(true));
                SetUpBranch(blockFunctionScope, newBlock, expression);
                break;
            }

            /*
             *
             * case "onalarm":
             * {
             *
             * this.skyrimGroupEventName = "onhit";
             *
             * if (this.eventArgs[1] != 3) {
             *  //Nothing eelse is supported really..
             *  this.omit = true;
             *  break;
             * }
             *
             * branch = new TES4ConditionalBranch();
             * expression = new TES4Expression();
             * leftConstant = new TES4Constant("akAggressor", "ObjectReference");
             * //actionConstant        = new TES4Constant(this.eventArgs[1],"Package");
             * actionConstant = TES4Factories.createReference(this.eventArgs[2], this);
             *
             * expression.left_side = leftConstant;
             * expression.right_side = actionConstant;
             * expression.comparision_operator = TES4Expression.COMPARISION_OPERATOR_EQUAL;
             *
             * codeBlock = new TES4CodeBlock();
             * codeBlock.chunks = this.chunks;
             *
             * branch.ifs[] = array(
             *  "rawExpression" => "SCRIPT_GENERATED",
             *  "expression" => expression,
             *  "codeBlock" => codeBlock
             * );
             * this.chunks = new TES4ChunkContainer();
             * this.chunks.parent = this;
             * this.chunks.addChunk(branch);
             *
             * break;
             * }
             */
            case "onequip":
            case "onunequip":
            {
                SetUpBranch(block, newBlock, blockFunctionScope, "akActor", globalScope, multipleScriptsScope);
                break;
            }
            }
        }
        /*
         *  The script to be converted
         *  The script"s global scope
         *  The scope under which we"re converting
         *
         * @throws ConversionException
         */
        public TES5Target Convert(TES4Target target, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            TES4Script    script          = target.Script;
            TES5BlockList blockList       = new TES5BlockList();
            TES4BlockList parsedBlockList = script.BlockList;
            Dictionary <string, List <ITES5CodeBlock> > createdBlocks = new Dictionary <string, List <ITES5CodeBlock> >();

            if (parsedBlockList != null)
            {
                foreach (TES4CodeBlock block in parsedBlockList.Blocks)
                {
                    TES5BlockList newBlockList = this.blockFactory.CreateBlock(block, globalScope, multipleScriptsScope);
                    foreach (ITES5CodeBlock newBlock in newBlockList.Blocks)
                    {
                        createdBlocks.AddNewListIfNotContainsKeyAndAddValueToList(newBlock.BlockName, newBlock);
                    }
                }
            }

            //todo encapsulate it to a different class.
            bool isStandalone = target.OutputPath.Contains(Path.DirectorySeparatorChar + "Standalone" + Path.DirectorySeparatorChar);

            foreach (var createdBlock in createdBlocks)
            {
                var blockType = createdBlock.Key;
                var blocks    = createdBlock.Value;
                if (blocks.Count > 1)
                {
                    List <TES5FunctionCodeBlock> functions = new List <TES5FunctionCodeBlock>();
                    int i = 1;
                    TES5ObjectCallArguments localScopeArguments = null;
                    foreach (TES5CodeBlock block in blocks)
                    {
                        TES5FunctionScope newFunctionScope = new TES5FunctionScope(blockType + "_" + i.ToString());
                        foreach (var variable in block.FunctionScope.Variables.Values)
                        {
                            newFunctionScope.AddVariable(variable);
                        }

                        TES5FunctionCodeBlock function = new TES5FunctionCodeBlock(newFunctionScope, block.CodeScope, new TES5VoidType(), isStandalone);
                        functions.Add(function);
                        if (localScopeArguments == null)
                        {
                            localScopeArguments = new TES5ObjectCallArguments();
                            foreach (var variable in block.FunctionScope.Variables.Values)
                            {
                                localScopeArguments.Add(TES5ReferenceFactory.CreateReferenceToVariable(variable));
                            }
                        }

                        ++i;
                    }

                    //Create the proxy block.
                    ITES5CodeBlock     lastBlock  = blocks.Last();
                    TES5EventCodeBlock proxyBlock = TES5BlockFactory.CreateEventCodeBlock(blockType,

                                                                                          /*
                                                                                           * //WTM:  Change:  block was used below, but block is out of scope.  The PHP must have been using the last defined block from above.
                                                                                           * //WTM:  Change:  PHP called "clone" below, but I'm not sure if this is necessary or would even operate the same in C#.
                                                                                           */
                                                                                          lastBlock.FunctionScope);
                    foreach (var function in functions)
                    {
                        blockList.Add(function);
                        TES5ObjectCall functionCall = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), function.BlockName, multipleScriptsScope, localScopeArguments, false // hacky.
                                                                                              );
                        proxyBlock.AddChunk(functionCall);
                    }

                    blockList.Add(proxyBlock);
                }
                else
                {
                    ITES5CodeBlock block = blocks[0];
                    blockList.Add(block);
                }
            }

            TES5Target result = new TES5Target(new TES5Script(globalScope, blockList), target.OutputPath);

            return(result);
        }
        public TES5CodeScope Modify(TES4CodeBlock block, TES5BlockList blockList, TES5FunctionScope blockFunctionScope, TES5CodeScope codeScope, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope)
        {
            //https://cs.elderscrolls.com/index.php?title=Begin
            //WTM:  Change:  Added:  I reorganized this method and forced each event to account for the first Oblivion parameter.
            bool accountedForParameter = false;

            switch (block.BlockType.ToLower())
            {
            case "gamemode":
            case "scripteffectupdate":
            {
                TES5ObjectCall function = this.objectCallFactory.CreateRegisterForSingleUpdate(globalScope);
                codeScope.AddChunk(function);
                if (globalScope.ScriptHeader.ScriptType.NativeType == TES5BasicType.T_QUEST)
                {
                    TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit();
                    onInitBlock.AddChunk(function);
                    blockList.Add(onInitBlock);
                }
                break;
            }

            case "menumode":
            {
                TES5ComparisonExpression isInMenuModeComparisonExpression = GetIsInMenuModeComparisonExpression();
                codeScope             = SetUpBranch(blockFunctionScope, codeScope, isInMenuModeComparisonExpression);
                accountedForParameter = true;        //Skyrim handles menus differently than Oblivion's MenuType.
                break;
            }

            case "onactivate":
            {
                TES5EventCodeBlock onInitBlock = TES5BlockFactory.CreateOnInit();
                TES5ObjectCall     function    = this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "BlockActivation");
                onInitBlock.AddChunk(function);
                blockList.Add(onInitBlock);
                //WTM:  Change:  Added:  The following scripts erroneously add a parameter to their OnActivate block:
                //MS11BradonCorpse, SE01WaitingRoomScript, SE02LoveLetterScript, SE08Xeddefen03DoorSCRIPT, SE08Xeddefen05DoorSCRIPT, SE32TombEpitaph01SCRIPT, SEHillofSuicidesSCRIPT, SEXidPuzButton1, SEXidPuzButton2, SEXidPuzButton3, SEXidPuzButton4, SEXidPuzButtonSCRIPT, SEXidPuzHungerSCRIPT, XPEbroccaCrematorySCRIPT
                //But OnActivate does not take a parameter.  I'm trying to use the author's intended parameter instead of just ignoring it.
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akActivateRef", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }


            case "onactorequip":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, TES5LocalVariableParameterMeaning.CONTAINER, globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onadd":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akNewContainer", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onalarm":
            {
                //@INCONSISTENCE - We don"t account for CrimeType or Criminal.
                codeScope.AddChunk(this.objectCallFactory.CreateObjectCall(TES5StaticReferenceFactory.Debug, "Trace", new TES5ObjectCallArguments()
                    {
                        new TES5String("This function does not account for OnAlarm's CrimeType or Criminal.")
                    }));
                ITES5Value isAlarmed = TES5ExpressionFactory.CreateComparisonExpression(this.objectCallFactory.CreateObjectCall(TES5ReferenceFactory.CreateReferenceToSelf(globalScope), "IsAlarmed"), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(true));
                codeScope             = SetUpBranch(blockFunctionScope, codeScope, isAlarmed);
                accountedForParameter = true;
                break;
            }

            /*
             * case "onalarm":
             * {
             *
             *  this.skyrimGroupEventName = "onhit";
             *
             *  if (this.eventArgs[1] != 3) {
             *      //Nothing eelse is supported really..
             *      this.omit = true;
             *      break;
             *  }
             *
             *  branch = new TES4ConditionalBranch();
             *  expression = new TES4Expression();
             *  leftConstant = new TES4Constant("akAggressor", "ObjectReference");
             *  //actionConstant        = new TES4Constant(this.eventArgs[1],"Package");
             *  actionConstant = TES4Factories.createReference(this.eventArgs[2], this);
             *
             *  expression.left_side = leftConstant;
             *  expression.right_side = actionConstant;
             *  expression.comparision_operator = TES4Expression.COMPARISION_OPERATOR_EQUAL;
             *
             *  codeBlock = new TES4CodeBlock();
             *  codeBlock.chunks = this.chunks;
             *
             *  branch.ifs[] = array(
             *      "rawExpression" => "SCRIPT_GENERATED",
             *      "expression" => expression,
             *      "codeBlock" => codeBlock
             *  );
             *  this.chunks = new TES4ChunkContainer();
             *  this.chunks.parent = this;
             *  this.chunks.addChunk(branch);
             *
             *  break;
             * }
             */

            case "ondeath":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akKiller", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "ondrop":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akOldContainer", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onequip":
            case "onunequip":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akActor", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onhit":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akAggressor", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onhitwith":
            {
                TES4BlockParameterList?parameterList = block.BlockParameterList;
                if (parameterList != null)
                {
                    TES5LocalScope           localScope          = codeScope.LocalScope;
                    ITES5Referencer          hitWithCriteria     = this.referenceFactory.CreateReadReference(parameterList.Parameters[0].BlockParameter, globalScope, multipleScriptsScope, localScope);
                    TES5SignatureParameter   akSource            = localScope.FunctionScope.GetParameter("akSource");
                    TES5ComparisonExpression hitWithEqualsSource = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariableOrProperty(akSource), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, hitWithCriteria);
                    TES5CodeScope            newCodeScope        = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope);
                    if (TES5InheritanceGraphAnalyzer.IsTypeOrExtendsType(TES5BasicType.T_AMMO, hitWithCriteria.TES5Type))
                    {
                        newCodeScope.AddChunk(this.objectCallFactory.CreateObjectCall(TES5StaticReferenceFactory.Debug, "Trace", new TES5ObjectCallArguments()
                            {
                                new TES5String("OBScript called OnHitWith using Ammo, but it's unlikely Papyrus will handle it properly.  When arrows are used, " + akSource.Name + " will be a bow.")
                            }));
                    }
                    newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(hitWithEqualsSource, codeScope)));
                    codeScope = newCodeScope;
                }
                accountedForParameter = true;
                break;
            }

            case "onmagiceffecthit":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akEffect", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onpackagestart":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akNewPackage", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onpackagechange":
            case "onpackagedone":
            case "onpackageend":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akOldPackage", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onsell":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akSeller", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "onstartcombat":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akTarget", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "ontrigger":
            {
                codeScope             = SetUpBranch(block, codeScope, blockFunctionScope, "akActivateRef", globalScope, multipleScriptsScope);
                accountedForParameter = true;
                break;
            }

            case "ontriggeractor":
            {
                TES4BlockParameterList?  parameterList                = block.BlockParameterList;
                TES5LocalScope           localScope                   = codeScope.LocalScope;
                ITES5VariableOrProperty  activator                    = localScope.GetVariableWithMeaning(TES5LocalVariableParameterMeaning.ACTIVATOR);
                TES5LocalVariable        castedToActor                = new TES5LocalVariable("akAsActor", TES5BasicType.T_ACTOR);
                TES5Reference            referenceToCastedVariable    = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(castedToActor);
                TES5Reference            referenceToNonCastedVariable = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(activator);
                TES5ComparisonExpression expression                   = TES5ExpressionFactory.CreateComparisonExpression(referenceToCastedVariable, TES5ComparisonExpressionOperator.OPERATOR_NOT_EQUAL, new TES5None());
                TES5CodeScope            newCodeScope                 = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope);
                newCodeScope.AddVariable(castedToActor);
                newCodeScope.AddChunk(TES5VariableAssignationFactory.CreateAssignation(referenceToCastedVariable, referenceToNonCastedVariable));
                TES5CodeScope outerBranchCode = TES5CodeScopeFactory.CreateCodeScopeRoot(blockFunctionScope);
                outerBranchCode.LocalScope.CopyVariablesFrom(codeScope.LocalScope);
                if (parameterList != null)
                {
                    ITES5Referencer          targetActor     = this.referenceFactory.CreateReadReference(parameterList.Parameters[0].BlockParameter, globalScope, multipleScriptsScope, localScope);
                    TES5ComparisonExpression interExpression = TES5ExpressionFactory.CreateComparisonExpression(TES5ReferenceFactory.CreateReferenceToVariableOrProperty(activator), TES5ComparisonExpressionOperator.OPERATOR_EQUAL, targetActor);
                    outerBranchCode.AddChunk(new TES5Branch(new TES5SubBranch(interExpression, codeScope)));
                }
                else
                {
                    outerBranchCode.AddChunks(codeScope.CodeChunks);
                }
                newCodeScope.AddChunk(new TES5Branch(new TES5SubBranch(expression, outerBranchCode)));
                codeScope             = newCodeScope;
                accountedForParameter = true;
                break;
            }

            case "onload":
            case "onreset":
            case "ontriggermob":
            case "scripteffectstart":
            case "scripteffectfinish":
            {
                break;
            }

            default:
            {
                throw new InvalidOperationException(block.BlockType + " not found.");
            }
            }
            if (!accountedForParameter)
            {
                TES4BlockParameterList?parameterList = block.BlockParameterList;
                if (parameterList != null && parameterList.Parameters.Any())
                {
                    throw new ConversionException("Parameter not accounted for in " + block.BlockType + ":  " + parameterList.Parameters[0].BlockParameter);
                }
            }
            return(codeScope);
        }
示例#11
0
        /*
         * Joins N QF subfragments into one QF fragment that can be properly binded into Skyrim VM
         * @throws ConversionException
         */
        public TES5Target JoinQFFragments(IBuildTarget target, string resultingFragmentName, List <QuestStageScript> subfragmentsTrees)
        {
            int      tes4FormID = GetTES4FormID(resultingFragmentName);
            StageMap stageMap   = StageMapBuilder.Build(target, resultingFragmentName, esmAnalyzer, tes4FormID);

            /*
             * We need script fragment for objective handling for each stage, so when parsing the script fragments,
             * we"ll be marking them there, and intersecting this with stage.
             * This will give us an array of stages which don"t have script fragment, but will need it anyways
             * for objective handling.
             */
            TES5ScriptHeader resultingScriptHeader = TES5ScriptHeaderFactory.GetFromCacheOrConstructByBasicType(resultingFragmentName, TES5BasicType.T_QUEST, TES5TypeFactory.TES4_Prefix, true);
            TES5GlobalScope  resultingGlobalScope  = new TES5GlobalScope(resultingScriptHeader);

            string[] referenceAliases = ReferenceAliasBuilder.Build(target, resultingFragmentName, esmAnalyzer, tes4FormID).ToArray();
            foreach (string propertyName in referenceAliases)
            {
                resultingGlobalScope.AddProperty(TES5PropertyFactory.ConstructWithoutFormID(propertyName, TES5BasicType.T_REFERENCEALIAS, propertyName));
            }

            List <QuestStageBlock> questStageBlocks        = new List <QuestStageBlock>();
            HashSet <int>          implementedStages       = new HashSet <int>();
            HashSet <string>       propertiesNamesDeclared = new HashSet <string>();

            foreach (var subfragment in subfragmentsTrees)
            {
                TES5Target      subfragmentsTree       = subfragment.Script;
                TES5Script      subfragmentScript      = subfragmentsTree.Script;
                TES5GlobalScope subfragmentGlobalScope = subfragmentScript.GlobalScope;
                foreach (TES5Property subfragmentProperty in subfragmentGlobalScope.Properties)
                {
                    /*
                     * Move over the properties to the new global scope
                     */
                    if (propertiesNamesDeclared.Add(subfragmentProperty.Name))
                    {
                        resultingGlobalScope.AddProperty(subfragmentProperty);
                    }
                    else
                    {
                        if (subfragmentProperty.IsPlayerRef)
                        {
                            continue;
                        }
                        //WTM:  Change:  I don't think renaming these properties actually helps anything.

                        /*
                         * string propertyName = GeneratePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty);
                         * subfragmentProperty.Rename(propertyName);
                         * if (!propertiesNamesDeclared.Add(subfragmentProperty.Name))
                         * {
                         *  throw new ConversionException(nameof(propertiesNamesDeclared) + " already contained property " + subfragmentProperty.Name + ".");
                         * }
                         */
                        //WTM:  Change:  I'm trying to unify properties and include extended type declarations.
                        TES5Property existingProperty = resultingGlobalScope.GetPropertyByName(subfragmentProperty.Name);
                        if (TES5InheritanceGraphAnalyzer.IsTypeOrExtendsType(existingProperty.TES5Type, subfragmentProperty.TES5Type))
                        {
                            continue;
                        }
                        if (TES5InheritanceGraphAnalyzer.IsExtending(subfragmentProperty.TES5Type, existingProperty.TES5Type))
                        {
                            existingProperty.TES5Type = subfragmentProperty.TES5Type;
                            continue;
                        }
                        if (TES5InheritanceGraphAnalyzer.IsExtending(existingProperty.TES5Type, subfragmentProperty.TES5Type.NativeType))
                        {
                            subfragmentProperty.TES5Type.NativeType = existingProperty.TES5Type.NativeType;
                            existingProperty.TES5Type = subfragmentProperty.TES5Type;
                            continue;
                        }
                        throw new ConversionException("Types were not compatible for property " + subfragmentProperty.Name + ":  " + subfragmentProperty.TES5Type.Value + " should extend " + existingProperty.TES5Type.Value + " (" + existingProperty.TES5Type.NativeType.Value + ").");
                    }
                }

                List <ITES5CodeBlock> subfragmentBlocks = subfragmentScript.BlockList.Blocks;
                if (subfragmentBlocks.Count != 1)
                {
                    throw new ConversionException("Wrong QF fragment, actual function count: " + subfragmentBlocks.Count + "..");
                }

                ITES5CodeBlock subfragmentBlock = subfragmentBlocks[0];
                if (subfragmentBlock.FunctionScope.BlockName != TES5FragmentFactory.GetFragmentName(0))
                {
                    throw new ConversionException("Wrong QF fragment funcname, actual function name: " + subfragmentBlock.FunctionScope.BlockName + ".");
                }

                string newFragmentFunctionName = TES5FragmentFactory.GetFragmentName(subfragment.Stage, subfragment.LogIndex);

                subfragmentBlock.FunctionScope.Rename(newFragmentFunctionName);
                List <int>?stageMapOfStage = stageMap.TryGetStageTargetsMap(subfragment.Stage);
                if (stageMapOfStage != null)
                {
                    var objectiveCodeChunks = objectiveHandlingFactory.GenerateObjectiveHandling(subfragmentBlock, resultingGlobalScope, stageMapOfStage);
                    foreach (var newCodeChunk in objectiveCodeChunks)
                    {
                        subfragmentBlock.AddChunk(newCodeChunk);
                    }
                }

                questStageBlocks.Add(new QuestStageBlock(subfragment.Stage, subfragment.LogIndex, subfragmentBlock));
                implementedStages.Add(subfragment.Stage);
            }

            /*
             * Diff to find stages which we still need to mark
             */
            int[] nonDoneStages = stageMap.StageIDs.Where(stageID => !implementedStages.Contains(stageID)).ToArray();
            foreach (int nonDoneStage in nonDoneStages)
            {
                TES5FunctionCodeBlock fragment = objectiveHandlingFactory.CreateEnclosedFragment(resultingGlobalScope, nonDoneStage, stageMap.GetStageTargetsMap(nonDoneStage));
                questStageBlocks.Add(new QuestStageBlock(nonDoneStage, 0, fragment));
            }

            this.mappedTargetsLogService.WriteScriptName(resultingFragmentName);
            foreach (var kvp in stageMap.MappedTargetsIndex)
            {
                var originalTargetIndex = kvp.Key;
                var mappedTargetIndexes = kvp.Value;
                this.mappedTargetsLogService.WriteLine(originalTargetIndex, mappedTargetIndexes);
            }

            TES5BlockList resultingBlockList = new TES5BlockList(questStageBlocks.OrderBy(b => b.StageID).ThenBy(b => b.LogIndex).Select(b => b.CodeBlock));
            TES5Script    resultingTree      = new TES5Script(resultingGlobalScope, resultingBlockList, true);
            string        outputPath         = target.GetTranspileToPath(resultingFragmentName);

            return(new TES5Target(resultingTree, outputPath));
        }
 public TES5Script(TES5GlobalScope globalScope, TES5BlockList blockList = null)
 {
     this.ScriptHeader = globalScope.ScriptHeader;
     this.GlobalScope  = globalScope;
     this.BlockList    = blockList;
 }
        /*
         * Joins N QF subfragments into one QF fragment that can be properly binded into Skyrim VM
         * @throws ConversionException
         */
        public TES5Target JoinQFFragments(BuildTarget target, string resultingFragmentName, List <QuestStageScript> subfragmentsTrees)
        {
            StageMap stageMap = BuildStageMap(target, resultingFragmentName);

            /*
             * We need script fragment for objective handling for each stage, so when parsing the script fragments,
             * we"ll be marking them there, and intersecting this with stage.
             * This will give us an array of stages which don"t have script fragment, but will need it anyways
             * for objective handling.
             */
            TES5ScriptHeader resultingScriptHeader = new TES5ScriptHeader(resultingFragmentName, TES5BasicType.T_QUEST, "", true);
            TES5BlockList    resultingBlockList    = new TES5BlockList();
            TES5GlobalScope  resultingGlobalScope  = new TES5GlobalScope(resultingScriptHeader);

            /*
             * Add ReferenceAlias"es
             * At some point, we might port the conversion so it doesn"t use the directly injected property,
             * but instead has a map to aliases and we"ll map accordingly and have references point to aliases instead
             */
            string sourcePath  = target.GetSourceFromPath(resultingFragmentName);
            string scriptName  = Path.GetFileNameWithoutExtension(sourcePath);
            string aliasesFile = Path.Combine(Path.GetDirectoryName(sourcePath), scriptName + ".aliases");

            string[] aliasesLines = File.ReadAllLines(aliasesFile);
            Dictionary <string, bool> aliasesDeclared = new Dictionary <string, bool>();

            foreach (var alias in aliasesLines)
            {
                string trimmedAlias = alias.Trim();
                if (trimmedAlias == "")
                {
                    continue;
                }
                try
                {
                    aliasesDeclared.Add(trimmedAlias, true);
                }
                catch (ArgumentException) { continue; }
                resultingGlobalScope.AddProperty(new TES5Property(trimmedAlias, TES5BasicType.T_REFERENCEALIAS, trimmedAlias));
            }

            Dictionary <int, bool>    implementedStages       = new Dictionary <int, bool>();
            Dictionary <string, bool> propertiesNamesDeclared = new Dictionary <string, bool>();

            foreach (var subfragment in subfragmentsTrees)
            {
                TES5Target      subfragmentsTree       = subfragment.Script;
                TES5Script      subfragmentScript      = subfragmentsTree.Script;
                TES5GlobalScope subfragmentGlobalScope = subfragmentScript.GlobalScope;
                foreach (TES5Property subfragmentProperty in subfragmentGlobalScope.Properties)
                {
                    /*
                     * Move over the properties to the new global scope
                     */
                    string propertyName;
                    if (propertiesNamesDeclared.ContainsKey(subfragmentProperty.Name))
                    {
                        propertyName = GeneratePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty);
                        subfragmentProperty.Rename(propertyName);
                    }
                    else
                    {
                        propertyName = subfragmentProperty.Name;
                    }

                    propertiesNamesDeclared.Add(propertyName, true);
                    resultingGlobalScope.AddProperty(subfragmentProperty);
                    //WTM:  Note:  See QF_FGD03Viranus_0102d154.  Since ViranusDontonREF is present in multiple of the original fragments,
                    //ViranusDontonREF gets renamed by the above.  So multiple ViranusDontonREF variables are output.
                    //Below I tried not renaming, assuming instead that variables with matching names and types within a set of fragments were intended to be the same variable.
                    //It had OK results, but I'm leaving it commented for now.

                    /*string propertyNameWithSuffix = subfragmentProperty.PropertyNameWithSuffix;
                     * TES5Property existingProperty = resultingGlobalScope.Properties.Where(p => p.PropertyNameWithSuffix == propertyNameWithSuffix).FirstOrDefault();
                     * if (existingProperty != null && TES5InheritanceGraphAnalyzer.isExtending(subfragmentProperty.PropertyType, existingProperty.PropertyType))
                     * {
                     *  existingProperty.PropertyType = subfragmentProperty.PropertyType;
                     * }
                     * else
                     * {
                     *  bool add = true;
                     *  if (existingProperty != null)
                     *  {
                     *      if (TES5InheritanceGraphAnalyzer.isExtending(existingProperty.PropertyType, subfragmentProperty.PropertyType))
                     *      {
                     *          add = false;
                     *      }
                     *      else
                     *      {
                     *          string generatedPropertyName = generatePropertyName(subfragmentScript.ScriptHeader, subfragmentProperty, i);
                     *          subfragmentProperty.Rename(generatedPropertyName);
                     *      }
                     *  }
                     *  if (add)
                     *  {
                     *      resultingGlobalScope.Add(subfragmentProperty);
                     *  }
                     * }*/
                }

                List <ITES5CodeBlock> subfragmentBlocks = subfragmentScript.BlockList.Blocks;
                if (subfragmentBlocks.Count != 1)
                {
                    throw new ConversionException("Wrong QF fragment, actual function count: " + subfragmentBlocks.Count + "..");
                }

                ITES5CodeBlock subfragmentBlock = subfragmentBlocks[0];
                if (subfragmentBlock.FunctionScope.BlockName != "Fragment_0")
                {
                    throw new ConversionException("Wrong QF fragment funcname, actual function name: " + subfragmentBlock.FunctionScope.BlockName + "..");
                }

                string newFragmentFunctionName = "Fragment_" + subfragment.Stage.ToString();
                if (subfragment.LogIndex != 0)
                {
                    newFragmentFunctionName += "_" + subfragment.LogIndex;
                }

                subfragmentBlock.FunctionScope.Rename(newFragmentFunctionName);
                var objectiveCodeChunks = this.objectiveHandlingFactory.GenerateObjectiveHandling(subfragmentBlock, resultingGlobalScope, stageMap.GetStageTargetsMap(subfragment.Stage));
                foreach (var newCodeChunk in objectiveCodeChunks)
                {
                    subfragmentBlock.AddChunk(newCodeChunk);
                }

                resultingBlockList.Add(subfragmentBlock);
                implementedStages[subfragment.Stage] = true;
            }

            /*
             * Diff to find stages which we still need to mark
             */
            int[] nonDoneStages = stageMap.StageIDs.Where(stageID => !implementedStages.ContainsKey(stageID)).ToArray();
            foreach (int nonDoneStage in nonDoneStages)
            {
                TES5FunctionCodeBlock fragment = this.objectiveHandlingFactory.CreateEnclosedFragment(resultingGlobalScope, nonDoneStage, stageMap.GetStageTargetsMap(nonDoneStage));
                resultingBlockList.Add(fragment);
            }

            this.mappedTargetsLogService.WriteScriptName(resultingFragmentName);
            foreach (var kvp in stageMap.MappedTargetsIndex)
            {
                var originalTargetIndex = kvp.Key;
                var mappedTargetIndexes = kvp.Value;
                this.mappedTargetsLogService.WriteLine(originalTargetIndex, mappedTargetIndexes);
            }

            TES5Script resultingTree = new TES5Script(resultingGlobalScope, resultingBlockList);
            string     outputPath    = target.GetTranspileToPath(resultingFragmentName);

            return(new TES5Target(resultingTree, outputPath));
        }