public LocomotionTextModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.UP_DOWN_HOLD], ShowPressType: false) + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.LEFT_DOWN_HOLD], ShowPressType: false) + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.RIGHT_DOWN_HOLD], ShowPressType: false) + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.DOWN_DOWN_HOLD], ShowPressType: false) + " : Movement."; }
public CancelActionTextModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.CANCEL_DOWN); }
public OnTargettingTextModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FIRING_PROJECTILE_DOWN_HOLD); }
public FiringModeEnterTextModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FIRING_ACTION_DOWN); }
public TimeStopModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FREEZE_TIME_DOWN); }
public CameraTextModule(RectTransform ParentTransform) : base(ParentTransform) { this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.CAMERA_ROTATION_DOWN_HOLD]) + " + Mouse movement : Camera rotation." + "\r\n" + InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.CAMERA_ZOOM); }