Beispiel #1
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 public LocomotionTextModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text =
         InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.UP_DOWN_HOLD], ShowPressType: false)
         + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.LEFT_DOWN_HOLD], ShowPressType: false)
         + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.RIGHT_DOWN_HOLD], ShowPressType: false)
         + ", " + InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.DOWN_DOWN_HOLD], ShowPressType: false)
         + " : Movement.";
 }
Beispiel #2
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 public CancelActionTextModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.CANCEL_DOWN);
 }
Beispiel #3
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 public OnTargettingTextModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FIRING_PROJECTILE_DOWN_HOLD);
 }
Beispiel #4
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 public FiringModeEnterTextModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FIRING_ACTION_DOWN);
 }
Beispiel #5
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 public TimeStopModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.FREEZE_TIME_DOWN);
 }
Beispiel #6
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 public CameraTextModule(RectTransform ParentTransform) : base(ParentTransform)
 {
     this.InstanciatedText.text = InputConfigurationInherentData2ReadableText.ConvertInputConfigurationToAReadabledText(InputConfigurationGameObject.Get().InputConfiguration.ConfigurationInherentData[InputID.CAMERA_ROTATION_DOWN_HOLD]) + " + Mouse movement : Camera rotation." + "\r\n" +
                                  InputConfigurationInherentData2ReadableText.ConvertInputToReadableText(InputID.CAMERA_ZOOM);
 }