private static void PostprocessInkFiles(List <string> importedInkAssets)
 {
     if (EditorApplication.isPlaying && InkSettings.instance.delayInPlayMode)
     {
         foreach (var fileToImport in importedInkAssets)
         {
             InkCompiler.AddToPendingCompilationStack(fileToImport);
         }
     }
     else
     {
         InkLibrary.CreateOrReadUpdatedInkFiles(importedInkAssets);
         InkCompiler.CompileInk(InkCompiler.GetUniqueMasterInkFilesToCompile(importedInkAssets).ToArray());
     }
 }