private static void PostprocessInkFiles(List <string> importedInkAssets) { if (EditorApplication.isPlaying && InkSettings.instance.delayInPlayMode) { foreach (var fileToImport in importedInkAssets) { InkCompiler.AddToPendingCompilationStack(fileToImport); } } else { InkLibrary.CreateOrReadUpdatedInkFiles(importedInkAssets); InkCompiler.CompileInk(InkCompiler.GetUniqueMasterInkFilesToCompile(importedInkAssets).ToArray()); } }