private void StartGame(string strExe) { SettingManager.SaveSettings(); if (EnvironmentHelper.StartGame(strExe)) { Close(); } }
private void PlayFunc(string strExe) { _settingManager.SaveConfigFile(EnvironmentHelper.GetConfigFilePath()); _settingManager.SaveRegistry(MStrGameRegistry); if (_isStudio) { _settingManager.SaveRegistry(MStrStudioRegistry); } EnvironmentHelper.StartGame(strExe); }