private void StartGame(string strExe)
 {
     SettingManager.SaveSettings();
     if (EnvironmentHelper.StartGame(strExe))
     {
         Close();
     }
 }
        private void PlayFunc(string strExe)
        {
            _settingManager.SaveConfigFile(EnvironmentHelper.GetConfigFilePath());

            _settingManager.SaveRegistry(MStrGameRegistry);
            if (_isStudio)
            {
                _settingManager.SaveRegistry(MStrStudioRegistry);
            }

            EnvironmentHelper.StartGame(strExe);
        }