示例#1
0
        public void StoreArmour(Injuries storedArmour)
        {
            m_StoredArmour = storedArmour;

            m_Outline.enabled = false;

            m_GameManager.SoundManager.PlaySound(m_Source, "ArmorOn_01");
        }
示例#2
0
        protected override void UseTool(Injuries armour)
        {
            base.UseTool(armour);

            m_GameManager.SoundManager.PlaySound(m_GameManager.Anvil.AudioSource, "ToolUse_07");
        }
示例#3
0
        public void RemoveArmour()
        {
            m_StoredArmour = null;

            m_GameManager.SoundManager.PlaySound(m_Source, "ArmorOff_01");
        }
示例#4
0
 protected virtual void UseTool(Injuries armour)
 {
 }