public void StoreArmour(Injuries storedArmour) { m_StoredArmour = storedArmour; m_Outline.enabled = false; m_GameManager.SoundManager.PlaySound(m_Source, "ArmorOn_01"); }
protected override void UseTool(Injuries armour) { base.UseTool(armour); m_GameManager.SoundManager.PlaySound(m_GameManager.Anvil.AudioSource, "ToolUse_07"); }
public void RemoveArmour() { m_StoredArmour = null; m_GameManager.SoundManager.PlaySound(m_Source, "ArmorOff_01"); }
protected virtual void UseTool(Injuries armour) { }