示例#1
0
 public UnitStateAttack(BattleUnit bu) : base(UnitStateType.Attack, bu)
 {
 }
示例#2
0
 public UnitState(UnitStateType type, BattleUnit unit)
 {
     this.Type = type;
     m_Unit    = unit;
 }
示例#3
0
 public UnitStateEmpower(BattleUnit bu) : base(UnitStateType.Empowering, bu)
 {
 }
示例#4
0
 public UnitStateRest(BattleUnit bu) : base(UnitStateType.Rest, bu)
 {
 }
示例#5
0
 public UnitStateIdle(BattleUnit bu) : base(UnitStateType.Idle, bu)
 {
 }
示例#6
0
 public void Init(SkillData data, BattleUnit unit)
 {
     m_Data = data;
     m_Unit = unit;
 }