private void CreateFolder(InMusicNode parent) { InUndoHelper.DoInGroup(() => { InUndoHelper.RecordObjectFull(parent, "Create Music Folder"); parent.FoldedOut = true; MusicWorker.CreateFolder(parent.gameObject, parent); }); }
private void CreateFolderInNewPrefab(InMusicNode parent) { InAudioWindowOpener.ShowNewDataWindow((gameObject => { var node = MusicWorker.CreateFolder(gameObject, parent); node._name += " (External)"; node._externalPlacement = true; })); }