private static void ZipThroughSpatial(string zipAbsolutePath, string basePath, PlayerCompression useCompression) { var zipFileFullPath = Path.GetFullPath(zipAbsolutePath); SpatialCommandRunner.RunSpatialCommand(ZipArgs(basePath, zipFileFullPath, useCompression), string.Format("package the folder {0}", basePath)); }
internal static void GenerateBuildConfiguration() { SpatialCommandRunner.RunSpatialCommand("build build-config", "generate build configuration"); }