private static void ZipThroughSpatial(string zipAbsolutePath, string basePath, PlayerCompression useCompression)
        {
            var zipFileFullPath = Path.GetFullPath(zipAbsolutePath);

            SpatialCommandRunner.RunSpatialCommand(ZipArgs(basePath, zipFileFullPath, useCompression),
                                                   string.Format("package the folder {0}", basePath));
        }
 internal static void GenerateBuildConfiguration()
 {
     SpatialCommandRunner.RunSpatialCommand("build build-config", "generate build configuration");
 }