public BulletControllerPersistance(Bullet bullet, bool initialized, MapObjectPersitance mapObjectPersitance, long sourceID) { this.bullet = bullet; this.initialized = initialized; this.mapObjectPersitance = mapObjectPersitance; this.sourceID = sourceID; }
public AsteroidControllerPersistance(MapObjectPersitance mapObjectPersitance, int resourceQuantity, ResourceType resourceType, int prefabIndex) { this.mapObjectPersitance = mapObjectPersitance; this.resourceQuantity = resourceQuantity; this.resourceType = resourceType; this.prefabIndex = prefabIndex; }
public ShipControllerPersistance(Ship ship, ShipType shipType, MapObjectPersitance mapObjectPersitance, FleetCommandQueuePersistance fleetCommandQueuePersistance, bool initialized) { this.ship = ship; this.shipType = shipType; this.mapObjectPersitance = mapObjectPersitance; this.fleetCommandQueuePersistance = fleetCommandQueuePersistance; this.initialized = initialized; }
public AsteroidFieldControllerPersistance(AsteroidFieldAsteroidSettingsPersistance asteroidFieldAsteroidSettingsPersistance, List <AsteroidControllerPersistance> asteroids, bool initialized, MapObjectPersitance mapObjectPersitance, Vector3 size) { AsteroidFieldAsteroidSettingsPersistance = asteroidFieldAsteroidSettingsPersistance; this.asteroids = asteroids; this.initialized = initialized; this.mapObjectPersitance = mapObjectPersitance; this.size = size; }
public StationControllerPersistance(bool constructed, float constructionProgress, MapObjectPersitance mapObjectPersitance, Station station, StationType stationType, bool initialized) { this.constructed = constructed; this.constructionProgress = constructionProgress; this.mapObjectPersitance = mapObjectPersitance; this.station = station; this.stationType = stationType; this.initialized = initialized; }