public BulletControllerPersistance(Bullet bullet, bool initialized, MapObjectPersitance mapObjectPersitance, long sourceID)
 {
     this.bullet              = bullet;
     this.initialized         = initialized;
     this.mapObjectPersitance = mapObjectPersitance;
     this.sourceID            = sourceID;
 }
 public AsteroidControllerPersistance(MapObjectPersitance mapObjectPersitance, int resourceQuantity, ResourceType resourceType, int prefabIndex)
 {
     this.mapObjectPersitance = mapObjectPersitance;
     this.resourceQuantity    = resourceQuantity;
     this.resourceType        = resourceType;
     this.prefabIndex         = prefabIndex;
 }
 public ShipControllerPersistance(Ship ship, ShipType shipType, MapObjectPersitance mapObjectPersitance, FleetCommandQueuePersistance fleetCommandQueuePersistance, bool initialized)
 {
     this.ship                         = ship;
     this.shipType                     = shipType;
     this.mapObjectPersitance          = mapObjectPersitance;
     this.fleetCommandQueuePersistance = fleetCommandQueuePersistance;
     this.initialized                  = initialized;
 }
 public AsteroidFieldControllerPersistance(AsteroidFieldAsteroidSettingsPersistance asteroidFieldAsteroidSettingsPersistance, List <AsteroidControllerPersistance> asteroids, bool initialized, MapObjectPersitance mapObjectPersitance, Vector3 size)
 {
     AsteroidFieldAsteroidSettingsPersistance = asteroidFieldAsteroidSettingsPersistance;
     this.asteroids           = asteroids;
     this.initialized         = initialized;
     this.mapObjectPersitance = mapObjectPersitance;
     this.size = size;
 }
 public StationControllerPersistance(bool constructed, float constructionProgress, MapObjectPersitance mapObjectPersitance, Station station, StationType stationType, bool initialized)
 {
     this.constructed          = constructed;
     this.constructionProgress = constructionProgress;
     this.mapObjectPersitance  = mapObjectPersitance;
     this.station     = station;
     this.stationType = stationType;
     this.initialized = initialized;
 }