public virtual void TranslateOO(Vector3 distance) { HasMoved = Moved(distance); position += GameComponentHelper.Translate3D(distance, rotation); }
public virtual void TranslateAA(Vector3 distance) { Position += GameComponentHelper.Translate3D(distance); }
public override void TranslateOO(Vector3 distance) { HasMoved = Moved(distance); RigidBody.ActivationState = BulletSharpPhysics.ActivationState.ActiveTag; RigidBody.Translate(GameComponentHelper.Translate3D(distance, rotation)); }
public override void TranslateOO(Vector3 distance) { HasMoved = Moved(distance); CollisionObject.SetActivationState(ActivationState.ACTIVE_TAG); CollisionObject.Translate(GameComponentHelper.Translate3D(distance, rotation)); }
public void TranslateAA(Vector3 distance) { HasMoved = Moved(distance); Position += GameComponentHelper.Translate3D(distance); }