Exemple #1
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 public virtual void TranslateOO(Vector3 distance)
 {
     HasMoved  = Moved(distance);
     position += GameComponentHelper.Translate3D(distance, rotation);
 }
Exemple #2
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 public virtual void TranslateAA(Vector3 distance)
 {
     Position += GameComponentHelper.Translate3D(distance);
 }
Exemple #3
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 public override void TranslateOO(Vector3 distance)
 {
     HasMoved = Moved(distance);
     RigidBody.ActivationState = BulletSharpPhysics.ActivationState.ActiveTag;
     RigidBody.Translate(GameComponentHelper.Translate3D(distance, rotation));
 }
Exemple #4
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 public override void TranslateOO(Vector3 distance)
 {
     HasMoved = Moved(distance);
     CollisionObject.SetActivationState(ActivationState.ACTIVE_TAG);
     CollisionObject.Translate(GameComponentHelper.Translate3D(distance, rotation));
 }
Exemple #5
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 public void TranslateAA(Vector3 distance)
 {
     HasMoved  = Moved(distance);
     Position += GameComponentHelper.Translate3D(distance);
 }