private void nosTimer_Tick(object sender, EventArgs e) { if (freezeWeaponSelected && freezeSeconds <= 10) { freezeSeconds++; } else { freezeWeaponSelected = false; time -= 1; } if (time == 0) { sMatrix.numberOfSquares++; time = 120; } Invalidate(); if (sMatrix.gameOver) { nosTimer.Stop(); en = new EnterName(); en.score = sMatrix.score; this.Close(); } }