Exemple #1
0
 private void nosTimer_Tick(object sender, EventArgs e)
 {
     if (freezeWeaponSelected && freezeSeconds <= 10)
     {
         freezeSeconds++;
     }
     else
     {
         freezeWeaponSelected = false;
         time -= 1;
     }
     if (time == 0)
     {
         sMatrix.numberOfSquares++;
         time = 120;
     }
     Invalidate();
     if (sMatrix.gameOver)
     {
         nosTimer.Stop();
         en       = new EnterName();
         en.score = sMatrix.score;
         this.Close();
     }
 }
Exemple #2
0
 private void nosTimer_Tick(object sender, EventArgs e)
 {
     if (freezeWeaponSelected && freezeSeconds <= 10)
     {
         freezeSeconds++;
     }
     else
     {
         freezeWeaponSelected = false;
         time -= 1;
     }
     if (time == 0)
     {
         sMatrix.numberOfSquares++;
         time = 120;
     }
     Invalidate();
     if (sMatrix.gameOver)
     {
         nosTimer.Stop();
         en = new EnterName();
         en.score = sMatrix.score;
         this.Close();
     }
 }