/// <summary> /// Handles the CreateQueueIn packet. This packet is sent when you're forced to enter a /// join game queue. CreateQueueIn will be resent every now and then to update your position /// until your request is finally accepted, which will send us a JoinGameIn packet. /// </summary> /// <param name="packet">The packet.</param> private void OnCreateQueue(RealmServerPacket packet) { CreateQueueIn fromServer = new CreateQueueIn(packet); LogServer(fromServer); }
/// <summary> /// Handles the CreateQueueIn packet. This packet is sent when you're forced to enter a /// join game queue. CreateQueueIn will be resent every now and then to update your position /// until your request is finally accepted, which will send us a JoinGameIn packet. /// </summary> /// <param name="packet">The packet.</param> private void OnCreateQueue(RealmServerPacket packet) { CreateQueueIn fromServer = new CreateQueueIn(packet); LogServer(fromServer); }