/// <summary> /// Asynchronously raises the ReadyToConnectToRealmServer event /// </summary> /// <param name="args"></param> private void FireReadyToConnectToRealmServerEvent(RealmServerArgs args) { EventHandler <RealmServerArgs> tempHandler = ReadyToConnectToRealmServer; if (tempHandler != null) { tempHandler.BeginInvoke(this, args, null, null); } }
/// <summary> /// Asynchronously raises the ReadyToConnectToRealmServer event /// </summary> /// <param name="args"></param> private void FireReadyToConnectToRealmServerEvent(RealmServerArgs args) { EventHandler<RealmServerArgs> tempHandler = ReadyToConnectToRealmServer; if (tempHandler != null) { tempHandler.BeginInvoke(this, args, null, null); } }
/// <summary> /// raised when client is ready to connect to the realm server /// </summary> /// <param name="sender">Object causing this event</param> /// <param name="e">Arguments needed to connect to the realm server</param> private void chatServer_ReadyToConnectToRealmServer(object sender, RealmServerArgs e) { Log("ChatServer says we're ready to connect to realm server"); realmServerThread.Start(e); }