Esempio n. 1
0
        /// <summary>
        /// Asynchronously raises the ReadyToConnectToRealmServer event
        /// </summary>
        /// <param name="args"></param>
        private void FireReadyToConnectToRealmServerEvent(RealmServerArgs args)
        {
            EventHandler <RealmServerArgs> tempHandler = ReadyToConnectToRealmServer;

            if (tempHandler != null)
            {
                tempHandler.BeginInvoke(this, args, null, null);
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Asynchronously raises the ReadyToConnectToRealmServer event
 /// </summary>
 /// <param name="args"></param>
 private void FireReadyToConnectToRealmServerEvent(RealmServerArgs args)
 {
     EventHandler<RealmServerArgs> tempHandler = ReadyToConnectToRealmServer;
     if (tempHandler != null)
     {
         tempHandler.BeginInvoke(this, args, null, null);
     }
 }
Esempio n. 3
0
 /// <summary>
 /// raised when client is ready to connect to the realm server
 /// </summary>
 /// <param name="sender">Object causing this event</param>
 /// <param name="e">Arguments needed to connect to the realm server</param>
 private void chatServer_ReadyToConnectToRealmServer(object sender, RealmServerArgs e)
 {
     Log("ChatServer says we're ready to connect to realm server");
     realmServerThread.Start(e);
 }