public void SendSerialMessage(string message) { if (!IsConnected) { return; } serialThread.SendSerialMessage(message); }
public void SendSerialMessage(string message) { //#if UNITY_EDITOR // if (message == "f") // stopReceivePicatoValues = true; // else if (message == "dr") // Connect(); // else if (message == "r") stopReceivePicatoValues = false; // return; //#endif if (!IsConnected) { return; } serialThread.SendSerialMessage(message); }