/// <summary> /// Static constructor to setup various <see cref="RopeBelt"/> components /// </summary> static RopeBelt() { // Loading in various RopeBelt images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Belt/RopeBelt/", "ropeBelt"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/ropeBeltIcon"); }
/// <summary> /// Static constructor to setup various <see cref="MetalShoulders"/> components /// </summary> static MetalShoulders() { // Loading in various MetalShoulders images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Shoulders/MetalShoulders/", "metalShoulders"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/metalShouldersIcon"); }
/// <summary> /// Static constructor to setup various <see cref="LeatherShoes"/> components /// </summary> static LeatherShoes() { // Loading in various LeatherShoes images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Shoes/LeatherShoes/", "leatherShoes"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherShoesIcon"); }
/// <summary> /// Static constructor to setup various <see cref="RobeShirt"/> components /// </summary> static RobeShirt() { // Loading in various robe shirt images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/RobeShirt/", "robeShirt"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/robeShirtIcon"); }
/// <summary> /// Static constructor to setup various <see cref="LeatherTorso"/> components /// </summary> static LeatherTorso() { // Loading in various LeatherTorso images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/LeatherTorso/", "leatherTorso"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherTorsoIcon"); }
/// <summary> /// Static constructor to setup various <see cref="ChainHelmet"/> components /// </summary> static ChainHelmet() { // Loading in various ChainHelmet images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/ChainHelmet/", "chainHelmet"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/chainHelmetIcon"); }
/// <summary> /// Static constructor to setup various <see cref="LeatherBelt"/> components /// </summary> static LeatherBelt() { // Loading in various LeatherBelt images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Belt/LeatherBelt/", "leatherBelt"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherBeltIcon"); }
/// <summary> /// Static constructor to setup various <see cref="MetalTorso"/> components /// </summary> static MetalTorso() { // Loading in various MetalTorso images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/MetalTorso/", "metalTorso"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/metalTorsoIcon"); }
/// <summary> /// Static constructor to setup various <see cref="LeatherHat"/> components /// </summary> static LeatherHat() { // Setting up movement images dictionary movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/LeatherHat/", "leatherHat"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherHatIcon"); }
/// <summary> /// Static constructor to setup various <see cref="RobeHood"/> components /// </summary> static RobeHood() { // Loading in various RobeHood images movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/RobeHood/", "robeHood"); iconImage = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/robeHoodIcon"); }