Ejemplo n.º 1
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 /// <summary>
 /// Static constructor to setup various <see cref="RopeBelt"/> components
 /// </summary>
 static RopeBelt()
 {
     // Loading in various RopeBelt images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Belt/RopeBelt/", "ropeBelt");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/ropeBeltIcon");
 }
Ejemplo n.º 2
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 /// <summary>
 /// Static constructor to setup various <see cref="MetalShoulders"/> components
 /// </summary>
 static MetalShoulders()
 {
     // Loading in various MetalShoulders images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Shoulders/MetalShoulders/", "metalShoulders");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/metalShouldersIcon");
 }
Ejemplo n.º 3
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 /// <summary>
 /// Static constructor to setup various <see cref="LeatherShoes"/> components
 /// </summary>
 static LeatherShoes()
 {
     // Loading in various LeatherShoes images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Shoes/LeatherShoes/", "leatherShoes");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherShoesIcon");
 }
Ejemplo n.º 4
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 /// <summary>
 /// Static constructor to setup various <see cref="RobeShirt"/> components
 /// </summary>
 static RobeShirt()
 {
     // Loading in various robe shirt images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/RobeShirt/", "robeShirt");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/robeShirtIcon");
 }
Ejemplo n.º 5
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 /// <summary>
 /// Static constructor to setup various <see cref="LeatherTorso"/> components
 /// </summary>
 static LeatherTorso()
 {
     // Loading in various LeatherTorso images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/LeatherTorso/", "leatherTorso");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherTorsoIcon");
 }
Ejemplo n.º 6
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 /// <summary>
 /// Static constructor to setup various <see cref="ChainHelmet"/> components
 /// </summary>
 static ChainHelmet()
 {
     // Loading in various ChainHelmet images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/ChainHelmet/", "chainHelmet");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/chainHelmetIcon");
 }
Ejemplo n.º 7
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 /// <summary>
 /// Static constructor to setup various <see cref="LeatherBelt"/> components
 /// </summary>
 static LeatherBelt()
 {
     // Loading in various LeatherBelt images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Belt/LeatherBelt/", "leatherBelt");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherBeltIcon");
 }
Ejemplo n.º 8
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 /// <summary>
 /// Static constructor to setup various <see cref="MetalTorso"/> components
 /// </summary>
 static MetalTorso()
 {
     // Loading in various MetalTorso images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Torso/MetalTorso/", "metalTorso");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/metalTorsoIcon");
 }
Ejemplo n.º 9
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 /// <summary>
 /// Static constructor to setup various <see cref="LeatherHat"/> components
 /// </summary>
 static LeatherHat()
 {
     // Setting up movement images dictionary
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/LeatherHat/", "leatherHat");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/leatherHatIcon");
 }
Ejemplo n.º 10
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 /// <summary>
 /// Static constructor to setup various <see cref="RobeHood"/> components
 /// </summary>
 static RobeHood()
 {
     // Loading in various RobeHood images
     movementSpriteSheet = new MovementSpriteSheet("Images/Sprites/Armour/Head/RobeHood/", "robeHood");
     iconImage           = Main.Content.Load <Texture2D>("Images/Sprites/IconImages/robeHoodIcon");
 }