public virtual void ActionPointBaseUpdate(IO.Swagger.Model.BareActionPoint apData) { Data.Name = apData.Name; Data.Position = apData.Position; // update position and rotation based on received data from swagger transform.localPosition = GetScenePosition(); if (Parent != null) { ConnectionToParent.UpdateLine(); } //TODO: ActionPoint has multiple rotations of end-effectors, for visualization, render end-effectors individually //transform.localRotation = GetSceneOrientation(); }
public BareActionPointEventArgs(IO.Swagger.Model.BareActionPoint actionPoint) { ActionPoint = actionPoint; }
public override void ActionPointBaseUpdate(IO.Swagger.Model.BareActionPoint apData) { base.ActionPointBaseUpdate(apData); ActionPointName.text = apData.Name; }