/// <summary> /// 给与指定玩家指定的Perk-a-Cola,但是不播放给与特效 /// </summary> /// <param name="player">指定玩家</param> /// <param name="perk">要给与的Perk-a-Cola的对象</param> public static void GivePerkColaNoEffect(this Entity player, PerkColaType type) { var perk = new PerkCola(type); perk.GiveToPlayer(player, false); }
/// <summary> /// 给与指定玩家指定的Perk-a-Cola /// </summary> /// <param name="player">指定玩家</param> /// <param name="perk">要给与的Perk-a-Cola的对象</param> public static void GivePerkCola(this Entity player, PerkCola perk) { perk.GiveToPlayer(player); }