public static void OpenMenu() { window = (AddNewSceneToGameLevel)GetWindow(typeof(AddNewSceneToGameLevel), false, "Add New Scene To Level"); WindowRefresh.RefreshLevelsList(out window.levelOptions, out window.selectedValue, out window.levels, out window.gameLevelData); }
private void AddNewSceneToSelectedLevel() { AddNewSceneToGameLevel.OpenMenu(); }