public static void OpenMenu()
 {
     window = (AddNewSceneToGameLevel)GetWindow(typeof(AddNewSceneToGameLevel), false, "Add New Scene To Level");
     WindowRefresh.RefreshLevelsList(out window.levelOptions, out window.selectedValue, out window.levels, out window.gameLevelData);
 }
 private void AddNewSceneToSelectedLevel()
 {
     AddNewSceneToGameLevel.OpenMenu();
 }