public static InteractablePrism Constructor() { return(GameObject.Instantiate(PrefabManager.GetPrefab("InteractablePrism")).GetComponent <InteractablePrism>()); }
public static DependentRevolvedSurface Constructor() { return(PrefabManager.Spawn("DependentRevolvedSurface").GetComponent <DependentRevolvedSurface>()); }
public static DependentLineSegment Constructor() { return(PrefabManager.Spawn("DependentLineSegment").GetComponent <DependentLineSegment>()); }
public static straightEdgeBehave Constructor() { GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Straightedge")); return(go.GetComponent <straightEdgeBehave>()); }
public static arctusBehaveV3 Constructor() { GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ArctusV3")); return(go.GetComponent <arctusBehaveV3>()); }
public static StaticPoint Constructor() { return(PrefabManager.Spawn("StaticPoint").GetComponent <StaticPoint>()); }
public static flatfaceBehave Constructor() { GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Flatface")); return(go.GetComponent <flatfaceBehave>()); }
public static DependentSphere Constructor() { return(PrefabManager.Spawn("DependentSphere").GetComponent <DependentSphere>()); }
public static InteractablePoint Constructor() { return(PrefabManager.Spawn("InteractablePoint").GetComponent <InteractablePoint>()); }
public static DependentPolygon Constructor() { return(PrefabManager.Spawn("DepenDependentPolygon").GetComponent <DependentPolygon>()); }
public static InteractableLineSegment Constructor() { return(Instantiate(PrefabManager.GetPrefab("InteractableLineSegment")).GetComponent <InteractableLineSegment>()); }
// Use this for initialization #region Constructors public static parallelLinesMaker Constructor() { GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ParallelLines")); return(go.GetComponent <parallelLinesMaker>()); }
public static alphabetLabel Constructor() { return(GameObject.Instantiate(PrefabManager.GetPrefab("AlphabetLabel")).GetComponent <alphabetLabel>()); }
public static regularPolygon Constructor() { return(GameObject.Instantiate(PrefabManager.GetPrefab("RegularPolygon")).GetComponent <regularPolygon>()); }
public static DependentPyramid Constructor() { return(PrefabManager.Spawn("DependentPyramid").GetComponent <DependentPyramid>()); }
public static SnappablePoint Constructor() { return(GameObject.Instantiate(PrefabManager.GetPrefab("SnappablePoint")).GetComponent <SnappablePoint>()); }