コード例 #1
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 public static InteractablePrism Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("InteractablePrism")).GetComponent <InteractablePrism>());
 }
コード例 #2
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 public static DependentRevolvedSurface Constructor()
 {
     return(PrefabManager.Spawn("DependentRevolvedSurface").GetComponent <DependentRevolvedSurface>());
 }
コード例 #3
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 public static DependentLineSegment Constructor()
 {
     return(PrefabManager.Spawn("DependentLineSegment").GetComponent <DependentLineSegment>());
 }
コード例 #4
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        public static straightEdgeBehave Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Straightedge"));

            return(go.GetComponent <straightEdgeBehave>());
        }
コード例 #5
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        public static arctusBehaveV3 Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ArctusV3"));

            return(go.GetComponent <arctusBehaveV3>());
        }
コード例 #6
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 public static StaticPoint Constructor()
 {
     return(PrefabManager.Spawn("StaticPoint").GetComponent <StaticPoint>());
 }
コード例 #7
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        public static flatfaceBehave Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Flatface"));

            return(go.GetComponent <flatfaceBehave>());
        }
コード例 #8
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 public static DependentSphere Constructor()
 {
     return(PrefabManager.Spawn("DependentSphere").GetComponent <DependentSphere>());
 }
コード例 #9
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 public static InteractablePoint Constructor()
 {
     return(PrefabManager.Spawn("InteractablePoint").GetComponent <InteractablePoint>());
 }
コード例 #10
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ファイル: DependentPolygon.cs プロジェクト: Neolyss/handwaver
 public static DependentPolygon Constructor()
 {
     return(PrefabManager.Spawn("DepenDependentPolygon").GetComponent <DependentPolygon>());
 }
コード例 #11
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 public static InteractableLineSegment Constructor()
 {
     return(Instantiate(PrefabManager.GetPrefab("InteractableLineSegment")).GetComponent <InteractableLineSegment>());
 }
コード例 #12
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        // Use this for initialization
        #region Constructors
        public static parallelLinesMaker Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ParallelLines"));

            return(go.GetComponent <parallelLinesMaker>());
        }
コード例 #13
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 public static alphabetLabel Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("AlphabetLabel")).GetComponent <alphabetLabel>());
 }
コード例 #14
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ファイル: regularPolygon.cs プロジェクト: Neolyss/handwaver
 public static regularPolygon Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("RegularPolygon")).GetComponent <regularPolygon>());
 }
コード例 #15
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 public static DependentPyramid Constructor()
 {
     return(PrefabManager.Spawn("DependentPyramid").GetComponent <DependentPyramid>());
 }
コード例 #16
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 public static SnappablePoint Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("SnappablePoint")).GetComponent <SnappablePoint>());
 }