/// <summary> /// We're about to import a model, so make sure all of our import settings are suitable. ///</summary> private void OnPreprocessModel() { if (!IsAssetNew(assetImporter)) { return; } ProjectImportSettings.ApplyRulesToObject(assetImporter); }
/// <summary> /// This is a Unity callback for when we are about to import a Texture /// </summary> private void OnPreprocessTexture() { // Only apply to new assets if (!IsAssetNew(assetImporter)) { return; } ProjectImportSettings.ApplyRulesToObject(assetImporter); }