/// <summary>
        /// We're about to import a model, so make sure all of our import settings are suitable.
        ///</summary>
        private void OnPreprocessModel()
        {
            if (!IsAssetNew(assetImporter))
            {
                return;
            }

            ProjectImportSettings.ApplyRulesToObject(assetImporter);
        }
        /// <summary>
        /// This is a Unity callback for when we are about to import a Texture
        /// </summary>
        private void OnPreprocessTexture()
        {
            // Only apply to new assets
            if (!IsAssetNew(assetImporter))
            {
                return;
            }

            ProjectImportSettings.ApplyRulesToObject(assetImporter);
        }