public IfcBlobTexture(IfcBoolean repeatS, IfcBoolean repeatT, IfcIdentifier mode, IfcCartesianTransformationOperator2D textureTransform, List <IfcIdentifier> parameter, IfcIdentifier rasterFormat, IfcBinary rasterCode) : base(repeatS, repeatT, mode, textureTransform, parameter) { RasterFormat = rasterFormat; RasterCode = rasterCode; }
public IfcSimpleValue(IfcBinary choice) { this.choice = choice; }
/// <summary> /// Construct a IfcBlobTexture with all required attributes. /// </summary> public IfcBlobTexture(IfcBoolean repeatS, IfcBoolean repeatT, IfcIdentifier rasterFormat, IfcBinary rasterCode) : base(repeatS, repeatT) { RasterFormat = rasterFormat; RasterCode = rasterCode; }