public static Texture Set(Skill fsm, string textureName) { fsm.set_Watermark(textureName); Watermarks.watermarkTextureLookup.Remove(fsm); Watermarks.lastWatermarkFsm = null; return(Watermarks.Get(fsm)); }
public static void ResetSelection() { if (WatermarkSelector.watermarkThumbs == null) { WatermarkSelector.Init(); } if (WatermarkSelector.watermarkThumbs == null) { Debug.LogError(Strings.get_Error_Could_not_load_watermarks()); return; } Texture texture = Watermarks.Get(SkillEditor.SelectedFsm); WatermarkSelector.selectedWatermarkIndex = -1; for (int i = 0; i < WatermarkSelector.watermarkThumbs.Length; i++) { if (texture == WatermarkSelector.watermarkThumbs[i].get_image()) { WatermarkSelector.selectedWatermarkIndex = i; } } }
public static Texture GetWatermarkTexture(Skill fsm) { return(Watermarks.Get(fsm)); }