public static void RemoveListenerFloat(this GlobalDispatcher self, DispatcherEvent key, System.Action <float> action) { self.RemoveListener <float>(key, action); }
public static void DispatchFloat(this GlobalDispatcher self, DispatcherEvent key, float arg) { self.Dispatch <float>(key, arg); }
public static void AddListenerInt(this GlobalDispatcher self, DispatcherEvent key, System.Action <int> action) { self.AddListener <int>(key, action); }
public static void DispatchInt(this GlobalDispatcher self, DispatcherEvent key, int arg) { self.Dispatch <int>(key, arg); }
public static void DispatchBool(this GlobalDispatcher self, DispatcherEvent key, bool arg) { self.Dispatch <bool>(key, arg); }
public static void RemoveListenerBool(this GlobalDispatcher self, DispatcherEvent key, System.Action <bool> action) { self.RemoveListener <bool>(key, action); }
public static void DispatchVector2(this GlobalDispatcher self, DispatcherEvent key, Vector2 arg) { self.Dispatch <Vector2>(key, arg); }
public static void RemoveListenerVector2(this GlobalDispatcher self, DispatcherEvent key, System.Action <Vector2> action) { self.RemoveListener <Vector2>(key, action); }
public static void AddListenerVector3(this GlobalDispatcher self, DispatcherEvent key, System.Action <Vector3> action) { self.AddListener <Vector3>(key, action); }