private void NotifyAssetCooked(HEU_ReloadEventData reloadEventData) { if (reloadEventData == null) { return; } NotifyAssetCooked(reloadEventData.Asset, reloadEventData.CookSuccess, reloadEventData.OutputObjects); }
private void CookCompletedCallback(HEU_ReloadEventData reloadEventData) { if (reloadEventData == null) { return; } CookCompletedCallback(reloadEventData.Asset, reloadEventData.CookSuccess, reloadEventData.OutputObjects); }
public void ReloadCallback(HoudiniEngineUnity.HEU_ReloadEventData Data) { Debug.LogFormat("Reloaded! Asset={0}, Success={1}, Outputs={2}", Data.Asset.AssetName, Data.CookSuccess, Data.OutputObjects.Count); }