private void NotifyAssetCooked(HEU_ReloadEventData reloadEventData)
	{
	    if (reloadEventData == null)
	    {
		return;
	    }

	    NotifyAssetCooked(reloadEventData.Asset, reloadEventData.CookSuccess, reloadEventData.OutputObjects);
	}
	private void CookCompletedCallback(HEU_ReloadEventData reloadEventData)
	{
	    if (reloadEventData == null)
	    {
		return;
	    }

	    CookCompletedCallback(reloadEventData.Asset, reloadEventData.CookSuccess, reloadEventData.OutputObjects);
	}
 public void ReloadCallback(HoudiniEngineUnity.HEU_ReloadEventData Data)
 {
     Debug.LogFormat("Reloaded! Asset={0}, Success={1}, Outputs={2}", Data.Asset.AssetName, Data.CookSuccess, Data.OutputObjects.Count);
 }