示例#1
0
        protected virtual void Start()
        {
            gazeManager = GazeManager.Instance;

            if (gazeManager == null)
            {
                Debug.LogError("Must have a GazeManager somewhere in the scene.");
            }

            if ((GazeManager.Instance.RaycastLayerMask & (1 << gameObject.layer)) != 0)
            {
                Debug.LogError("The cursor has a layer that is checked in the GazeManager's Raycast Layer Mask.  Change the cursor layer (e.g.: to Ignore Raycast) or uncheck the layer in GazeManager: " +
                               LayerMask.LayerToName(gameObject.layer));
            }
        }
 private void Start()
 {
     gazeManager = GazeManager.Instance;
 }