protected virtual void Start() { gazeManager = GazeManager.Instance; if (gazeManager == null) { Debug.LogError("Must have a GazeManager somewhere in the scene."); } if ((GazeManager.Instance.RaycastLayerMask & (1 << gameObject.layer)) != 0) { Debug.LogError("The cursor has a layer that is checked in the GazeManager's Raycast Layer Mask. Change the cursor layer (e.g.: to Ignore Raycast) or uncheck the layer in GazeManager: " + LayerMask.LayerToName(gameObject.layer)); } }
private void Start() { gazeManager = GazeManager.Instance; }