internal void UpdatePlayer(ServerHoldemPlayer player) { var pos = _playerPositions[player.PlayerNum]; var x = pos.X; var y = pos.Y; var stack = player.StackSize + " "; ConsoleLine playerName; ConsoleLine stackSize; var holeCards = player.HoleCards(); List <ConsoleLine> cards; switch (pos.Type) { case PositionType.Top: playerName = new ConsoleLine(x, y, player.Name); stackSize = new ConsoleLine(x, y + 1, stack); cards = BuildCards(holeCards, x, y + 5, player.IsAlive); break; case PositionType.Right: playerName = new ConsoleLine(x + 15, y, player.Name); stackSize = new ConsoleLine(x + 15, y + 1, stack); cards = BuildCards(holeCards, x, y, player.IsAlive); break; case PositionType.Bottom: playerName = new ConsoleLine(x, y + 7, player.Name); stackSize = new ConsoleLine(x, y + 8, stack); cards = BuildCards(holeCards, x, y, player.IsAlive); break; case PositionType.Left: playerName = new ConsoleLine(x, y, player.Name); stackSize = new ConsoleLine(x, y + 1, stack); cards = BuildCards(holeCards, x + 12, y, player.IsAlive); break; default: throw new ArgumentOutOfRangeException(); } DrawLines(new List <ConsoleLine> { playerName, stackSize }, ConsoleColor.Black, ConsoleColor.White); DrawLines(cards, ConsoleColor.White, ConsoleColor.Black); }
public void UpdatePlayerAction(bool isAlive, int playerNum, EActionType act, int amount) { var pos = _playerPositions[playerNum]; var x = pos.X; var y = pos.Y; var action = act.ToString().Replace("Action", "") + " "; var bet = amount + " "; ConsoleLine playerAction; ConsoleLine betAmount; switch (pos.Type) { case PositionType.Top: playerAction = new ConsoleLine(x, y + 2, action); betAmount = new ConsoleLine(x, y + 3, bet, ConsoleColor.Green); break; case PositionType.Right: playerAction = new ConsoleLine(x + 15, y + 2, action); betAmount = new ConsoleLine(x + 15, y + 3, bet, ConsoleColor.Green); break; case PositionType.Bottom: playerAction = new ConsoleLine(x, y + 6, action); betAmount = new ConsoleLine(x, y + 5, bet, ConsoleColor.Green); break; case PositionType.Left: playerAction = new ConsoleLine(x, y + 2, action); betAmount = new ConsoleLine(x, y + 3, bet, ConsoleColor.Green); break; default: throw new ArgumentOutOfRangeException(); } DrawLines(new List <ConsoleLine> { playerAction, betAmount }, ConsoleColor.Black, isAlive ? ConsoleColor.Cyan : ConsoleColor.Red); }