示例#1
0
        // Perform infusion skill
        public void performInfusionSkill(int entityId, InfusionSkill infusionSkill, int targetEntityId)
        {
            PerformingSkillsComponent performingSkillsComponent = EntityManager.getPerformingSkillsComponent(entityId);
            CharacterComponent characterComponent = EntityManager.getCharacterComponent(targetEntityId);
            bool inRangeAtleastOnce = false;
            ExecuteInfusionSkill executeSkill = new ExecuteInfusionSkill(infusionSkill, targetEntityId, () =>
                {
                    if (inRangeAtleastOnce)
                    {
                        return true;
                    }
                    else
                    {
                        PositionComponent positionComponent = EntityManager.getPositionComponent(entityId);
                        PositionTargetComponent positionTargetComponent = EntityManager.getPositionTargetComponent(entityId);
                        float distance = Math.Abs(positionTargetComponent.position - positionComponent.position.X);
                        bool inRange = distance <= positionTargetComponent.tolerance + SKILL_RANGE_TOLERANCE;

                        if (inRange)
                        {
                            inRangeAtleastOnce = true;
                        }

                        return inRange;
                    }
                });

            EntityManager.addComponent(entityId, new PositionTargetComponent(entityId, characterComponent.body, infusionSkill.range - 2f));
            performingSkillsComponent.executingSkills.Add(executeSkill);
        }
示例#2
0
        // Execute infusion skill
        private void executeInfusion(int entityId, ExecuteInfusionSkill executeSkill)
        {
            InfusionSkill skill = executeSkill.skill as InfusionSkill;

            EntityFactory.createInfusionSpell(executeSkill.targetEntityId, skill.maxHpMod, skill.strengthMod, skill.armorClassMod, skill.timeToLive);
            EntityManager.removeComponent(entityId, ComponentType.PositionTarget);
            resetCooldown(entityId, SkillType.Infusion);
            removeExecutedSkill(entityId, executeSkill);
        }