private void Awake() { // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property // and destroy any that are created while one already exists. if (instance != null) { Logger.log?.Warn($"Instance of {this.GetType().Name} already exists, destroying."); GameObject.DestroyImmediate(this); return; } GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes instance = this; Logger.log?.Debug($"{name}: Awake()"); }
private void OnDestroy() { Logger.log?.Debug($"{name}: OnDestroy()"); instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null. }