internal bool BGetSessionClientResolution(RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY) { var returnValue = _BGetSessionClientResolution(Self, unSessionID, ref pnResolutionX, ref pnResolutionY); return(returnValue); }
internal SteamDeviceFormFactor GetSessionClientFormFactor(RemotePlaySessionID_t unSessionID) { var returnValue = _GetSessionClientFormFactor(Self, unSessionID); return(returnValue); }
private static extern bool _BGetSessionClientResolution(IntPtr self, RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY);
internal string GetSessionClientName(RemotePlaySessionID_t unSessionID) { var returnValue = _GetSessionClientName(Self, unSessionID); return(returnValue); }
private static extern SteamDeviceFormFactor _GetSessionClientFormFactor(IntPtr self, RemotePlaySessionID_t unSessionID);
internal SteamId GetSessionSteamID(RemotePlaySessionID_t unSessionID) { var returnValue = _GetSessionSteamID(Self, unSessionID); return(returnValue); }
private static extern Utf8StringPointer _GetSessionClientName(IntPtr self, RemotePlaySessionID_t unSessionID);
private static extern SteamId _GetSessionSteamID(IntPtr self, RemotePlaySessionID_t unSessionID);
public static bool BGetSessionClientResolution(RemotePlaySessionID_t unSessionID, out int pnResolutionX, out int pnResolutionY) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamRemotePlay_BGetSessionClientResolution(CSteamAPIContext.GetSteamRemotePlay(), unSessionID, out pnResolutionX, out pnResolutionY)); }
public static ESteamDeviceFormFactor GetSessionClientFormFactor(RemotePlaySessionID_t unSessionID) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamRemotePlay_GetSessionClientFormFactor(CSteamAPIContext.GetSteamRemotePlay(), unSessionID)); }
public static string GetSessionClientName(RemotePlaySessionID_t unSessionID) { InteropHelp.TestIfAvailableClient(); return(InteropHelp.PtrToStringUTF8(NativeMethods.ISteamRemotePlay_GetSessionClientName(CSteamAPIContext.GetSteamRemotePlay(), unSessionID))); }
public static CSteamID GetSessionSteamID(RemotePlaySessionID_t unSessionID) { InteropHelp.TestIfAvailableClient(); return((CSteamID)NativeMethods.ISteamRemotePlay_GetSessionSteamID(CSteamAPIContext.GetSteamRemotePlay(), unSessionID)); }