public void MessagesAreBasedOnLanguage(string lang, string readyMessage) { // When I start the coffee machine "<lang>" Actionwords.IStartTheCoffeeMachine(lang); // Then message "<ready_message>" should be displayed Actionwords.MessageMessageShouldBeDisplayed(readyMessage); }
public void NoMessagesAreDisplayedWhenMachineIsShutDown() { // Given the coffee machine is started Actionwords.TheCoffeeMachineIsStarted(); // When I shutdown the coffee machine Actionwords.IShutdownTheCoffeeMachine(); // Then message "" should be displayed Actionwords.MessageMessageShouldBeDisplayed(""); }
public void FullGroundsDoesNotBlockCoffee() { // Given the coffee machine is started Actionwords.TheCoffeeMachineIsStarted(); // And I handle everything except the grounds Actionwords.IHandleEverythingExceptTheGrounds(); // When I take "50" coffees Actionwords.ITakeCoffeeNumberCoffees(50); // Then message "Empty grounds" should be displayed Actionwords.MessageMessageShouldBeDisplayed("Empty grounds"); // And coffee should be served Actionwords.CoffeeShouldBeServed(); }
public void MessageMessageShouldBeDisplayed(string message) { Actionwords.MessageMessageShouldBeDisplayed(message); }