public IEnumerator CreateOperation_UndoCreateComponent_DoesNotDirtyAnyScene() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); var operation = TestUtility.CreateGameObjectWithUndoableBrushComponent(); var operationGameObject = operation.gameObject; Assert.AreEqual(newScene, operationGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.PerformUndo(); yield return(null); Assert.True(operationGameObject); Assert.False(operation); Assert.False(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateBrush_UndoCreateComponent_BrushDoesNotExist() { var scene = TestUtility.defaultScene; var brush = TestUtility.CreateGameObjectWithUndoableBrushComponent(); var brushGameObject = brush.gameObject; Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Undo.PerformUndo(); yield return(null); Assert.True(brushGameObject); Assert.False(brush); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene)); }