public IEnumerator CreateOperation_UndoCreateComponent_DoesNotDirtyAnyScene() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); var operation = TestUtility.CreateGameObjectWithUndoableBrushComponent(); var operationGameObject = operation.gameObject; Assert.AreEqual(newScene, operationGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.PerformUndo(); yield return(null); Assert.True(operationGameObject); Assert.False(operation); Assert.False(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateModel_UndoCreateGameObject_DoesNotDirtyAnyScene() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.PerformUndo(); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.False(newScene.isDirty); Assert.False(currentScene.isDirty); }
public void CreateModel_OnlyDirtiesSceneOfModel() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public void CreateBrush_OnlyDirtiesSceneOfBrush() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; Assert.AreEqual(brushGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public void CreateOperation_OnlyDirtiesSceneOfOperation() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var operation = TestUtility.CreateUndoableGameObjectWithOperation(); var operationGameObject = operation.gameObject; Assert.AreEqual(newScene, operationGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public void CreateComposite_OnlyDirtiesSceneOfComposite() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var composite = TestUtility.CreateUndoableGameObjectWithComposite(); var compositeGameObject = composite.gameObject; Assert.AreEqual(newScene, compositeGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateModel_DestroyModelGameObject_OnlyDirtiesSceneOfModel() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.DestroyObjectImmediate(modelGameObject); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateBrush_DestroyBrushComponent_OnlyDirtiesSceneOfBrush() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; Assert.AreEqual(brushGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.DestroyObjectImmediate(brush); yield return(null); Assert.True(brushGameObject); Assert.False(brush); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateOperation_DestroyOperationComponent_OnlyDirtiesSceneOfOperation() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var operation = TestUtility.CreateUndoableGameObjectWithOperation(); var operationGameObject = operation.gameObject; Assert.AreEqual(newScene, operationGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.DestroyObjectImmediate(operation); yield return(null); Assert.True(operationGameObject); Assert.False(operation); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateComposite_DestroyCompositeGameObject_OnlyDirtiesSceneOfComposite() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var composite = TestUtility.CreateUndoableGameObjectWithComposite(); var compositeGameObject = composite.gameObject; Assert.AreEqual(newScene, compositeGameObject.scene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.DestroyObjectImmediate(compositeGameObject); yield return(null); Assert.False(compositeGameObject); Assert.False(composite); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }