private void DisplayStats(character character) { string result = resultLabel.Text + "<br />"; result += character.Name + "<br />" + "Health: " + character.Health + "<br />" + "Damage Maximum: " + character.DamageMaximum + "<br />" + "Attach Bonus: " + character.AttackBonus + "<br />"; resultLabel.Text = result; }
protected void Page_Load(object sender, EventArgs e) { character Hero = new character("Hero", 100, 50, false); character Monster = new character("Monster", 100, 50, false); Dice dice = new Dice(); DisplayStats(Hero); DisplayStats(Monster); resultLabel.Text += "<br /> ========= <br />"; Monster.Defend(Hero.Attack(dice)); Hero.Defend(Monster.Attack(dice)); DisplayStats(Hero); DisplayStats(Monster); }