private void DisplayStats(character character)
        {
            string result = resultLabel.Text + "<br />";

            result += character.Name + "<br />" +
                      "Health: " + character.Health + "<br />" +
                      "Damage Maximum: " + character.DamageMaximum + "<br />" +
                      "Attach Bonus: " + character.AttackBonus + "<br />";

            resultLabel.Text = result;
        }
        protected void Page_Load(object sender, EventArgs e)
        {
            character Hero    = new character("Hero", 100, 50, false);
            character Monster = new character("Monster", 100, 50, false);

            Dice dice = new Dice();

            DisplayStats(Hero);
            DisplayStats(Monster);
            resultLabel.Text += "<br /> ========= <br />";


            Monster.Defend(Hero.Attack(dice));
            Hero.Defend(Monster.Attack(dice));


            DisplayStats(Hero);
            DisplayStats(Monster);
        }